Day9

  • Day[9] Daily #81 – CowGoMoo Terran Play

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    Day[9] goes over SC2 beta concepts that are new to the Starcraft community. He focuses mainly on the Terran point-of-view and points out small details that make large differences in gameplay, using a matches from CowGoMoo.
  • Day[9] Daily #79 – ZvP 2 Gate Opening

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    Day[9] discusses the pros and cons of doing a 2 Gateway rush versus Zerg. He goes over how he felt the strategy could, and should, work and what paths it forces upon both players.
  • Day[9] Daily #78 – Nazgul vs OgerAffe @ Metalopolis

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    Day[9] goes over a PvT on meta that deals with the air heavy Terran vs a standard Protoss. He says that Banshees with cloak are very useful vs Protoss. He also mentions resource management and that always spending may not ...
  • Day[9] Daily #77 – PvP Testing

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    Day[9] goes over some strats on PvP, mainly involving fast gates, both in the player's base and proxied, and pressuring with Zealots and Stalkers.
  • Day[9] Daily #76 – Mantra vs CauthonLuck PvT

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    Day[9] looks at a few TvP games from the very early days of SC2. He streams two games where both Protoss go for a Mothership-based playstyle with the first player winning immediately and the second game, involving sky Protoss, going ...
  • Day[9] Daily #75 – Jaedong vs Stork @ Match Point

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    Day[9] takes a look at how to squeeze extra uses out of your units and how to make your units work overtime. Part 1
  • Day[9] Daily #74 – SC2 Zerg Openings

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    Day[9] goes over some Zerg openings in all matchups. He takes a look at when it is a good time to power Drone with the use of Queen power inject.
  • Day[9] Daily #73 – SC2 PvT Immortals Analysis

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    Day[9] analyzes SC2 PvT by playing many games with his friend Tristan. He focuses on how to solve the immortal problem in PvT and tries to find the standard play in the matchup.
  • Day[9] Daily #72 – SC2 PvP Rep 1 @ Desert Oasis

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    Day[9] and his friend, Tristan, get copies of the SC2 beta. Day[9] explains his thoughts on how Protoss operates. Part 1
  • Day[9] Daily #71 – SC2 Battle Report 4 Analysis

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    In this Battle Report, Day[9] examines an SC2 alpha game. He spends time analyzing the features of the map to see how it effects gameplay, along with a large showcase of the actual units themselves.
  • Day[9] Daily #70 – Puma vs Kwanro @ Judgement Day

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    Day[9] analyzes PuMa's defensive TvZ style, which utilizes mechanical units. Part 1
  • Day[9] Daily #69 – SC 2 Battle Report 3 Analysis

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    Day[9] does an analysis of Starcraft 2's Battle Report #3. He applies his knowledge of Starcraft Brood War, to look at the new Wings of Liberty game.
  • Day[9] Daily #68 – Hogil vs Stork @ 2 Games

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    Day[9] goes over a few games between Hogil and Stork. He looks at interesting scenarios that occur, how they effect the way the game plays out, as well as general ZvP strategy on the two maps.
  • Day[9] Daily #67 – SC2 BattleReport 2

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    Day[9] analyzes a game from the brand new StarCraft 2: Wings of Liberty Alpha, using his StarCraft: Brood War knowledge to discuss strategy, new units and buildings, and unit movement and placements.
  • Day[9] Daily #66 – Really vs Perfectman @ Match Point

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    Day[9] focuses on really new tactics that allow him to build up a good strategy. We get to see Medics put to use that allow him to have the upper hand.
  • Day[9] Daily #65 – 2v2v2v2 BGH Fun

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    Day[9] relaxes playing a custom map, Big Game Hunter, with his friends. We get to learn Day[9]'s strategies for this map, though the emphasis is more on entertainment than learning.
  • Day[9] Daily #64 – Analysis of Gorean’s Analysis

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    Day[9] does an analysis on another player's analysis. He explains the right and wrong way to learn. Part 1
  • Day[9] Daily #63 – Movie vs Best @ Roadrunner

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    Day[9] takes a look at a PvP between Movie and Best where each decides to employ a different tech. Day [9] focuses on a fast expansion and tech to Templar up against Dragoon/Reavers.
  • Day[9] Daily #62 – Day[9] vs Gosi[Terran] BO3

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    Day[9] takes a look at a game where he played against gosi[Terran] in the 2009 WCG USA qualifiers. He explains how important it is to have a well-organized, clear plan.
  • Day[9] Daily #61 – LowLevelReps

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    Day[9] takes a look at a viewer-submitted replay to analyze some of what the player does, and what a low level player can do to improve their gameplay in Brood War. He emphasizes the need for a game plan, and ...