Day9

  • Day[9] Daily #60 – LowLevelReps

    #
    Day[9] takes a look at a viewer-submitted replays to analyze some of what the player does and what a low level player can do to improve their game play in Brood War. He emphasizes the need for a game plan, ...
  • Day[9] Daily #59 – Leta vs KAI @ Tornado

    #
    Day[9] examines an early Bunker push to prevent an expansion turned into map control with Spider Mines. The game includes counterattacks and harass plus a huge surprise turning point.
  • Day[9] Daily #58 – Upmagic vs NaI_rA @ Nemesis

    #
    Day[9] analyzes a game exhibiting unorthodox style: a bio-army of Marine/Medics with additional tanks pitted against Protoss. Upgrades play a significant role in this game. Both players use drops to distract before hitting with their main armies.
  • Day[9] Daily #57 – Sea vs Leta @ Moon Glade

    #
    Day[9] looks at a very mech-based mirror match-up in which a defensive Terran is pitted against a very aggressive Terran. He examines early game harass and dropships to prevent further expansions, as well as the use of Vultures to add ...
  • Day[9] Daily #56 – Iris vs Calm @ Neo Harmony

    #
    Day[9] examines a TvZ game, which is easily controlled in the middle with Vultures or Lurkers. The game is very back and forth with the Terran being starved due to the sheer amount of Hatcheries. Counterattacks by both are present ...
  • Day[9] Daily #55 – FirebatHero vs Best @ Roadrunner

    #
    Day[9] showcases another mech-based PvT game on a map that is imbalanced towards Protoss. Mid-game aggression, as well as containment. There is also a threat of a recall but the map coverage and aggression is too great from FirebatHero.
  • Day[9] Daily #54 – Hia vs Jangbi @ Moon Glave

    #
    Day[9] examines a dominant mech play using Spider Mines to control the map and push the Protoss into making errors. Jangbi attempts small harass and counters to no avail.
  • Day[9] Daily #53 – Pure vs Upmagic @ Outsider

    #
    Day[9] takes you into a late game PvT, where map control is essential. Early pressure from both sides leads to drops and harass, but overall good mech play against a Dragoon/Zealot army.
  • Day[9] Daily #51 – July vs FirebatHero @ Chupung

    #
    A TvZ Daily with great insight on Overlord/Lurker placement in a very tight game against a TvZ expert. Day[9] examines utilizing fast tech switches for both players as well as harass and timing pushes for Zerg.
  • Day[9] Daily #50 – 2v2v2v2 @ BGH

    #
    Day[9] hits his 50th Daily! In what could be considered the first ever "Funday" Daily, Day[9] casts a 2v2v2v2 BGH featuring his friend Dane.
  • Day[9] Daily #49 – GGplay vs Iris @ Python

    #
    Day[9] examines one of the TvZ games he has found most influential and inspirational, looking at initial Terran control over the middle of the map and how GGplay used small counterattacks while playing defensively and expanding when he could to ...
  • Day[9] Daily #48 – Bisu vs Nada @ Arcadia 2

    #
    Day[9] takes a look at an older PvT game between Bisu and Nada. He focuses on army movements and position expansions to maximize mid-game advantage.
  • Day[9] Daily #47 – Day[9] vs G5 @ 2 Games

    #
    Day[9] takes a look at his own game vs G5 in the ESWC tournament. Part 1
  • Day[9] Daily #46 – Really vs Flash @ Match Point

    #
    Day[9] highlights the differences between a gradually increasing drop play by Really and how it is handled by the very tank heavy style of Flash. The twist occurs when Really completely shuts off the aggression and begins to expand on ...
  • Day[9] Daily #45 – Flying vs Effort @ Heartbreak Ridge

    #
    Day[9] looks at the importance of waiting for the right time to get Mutalisks rather than the fastest time. He looks at how the Mutalisks force a reaction from the Protoss while taking back map control from the Corsairs. He ...
  • Day[9] Daily #44 – Match Point Analysis

    #
    Day[9] looks at many PvP and TvZ games on Match Point to show various strategies that can be used effectively on the map. He also points out some strategies that fall short.
  • Day[9] Daily #43 – Upmagic vs Perfectman @ Match Point

    #
    Day[9] takes a look at PvT, where a passive approach after successful harass will help you win in the long term. Part 1
  • Day[9] Daily #42 – Hiya vs MVP @ Fighting Spirit

    #
    Day[9] looks at the TvT matchup and unit positioning, especially with tanks containing your opponent and denying them opportunities to expand and gain an economic advantage.
  • Day[9] Daily #41 – Flash vs Zero @ Match Point

    #
    Day[9] takes a look at a game between Flash and Zero. He explains that Zerg players can get Mutalisks earlier and use high tech units to defend while focusing on building up economy
  • Day[9] Daily #40 – Flash vs Calm @ Fighting Spirit

    #
    Day[9] looks at a game between Flash and Calm, looking at the former's amazing control of the middle of the map. This game is also a good example of the pitfalls of indecision and getting too relaxed when you think ...