Day9

  • Day[9] Daily #39 – Jangbi vs Really @ Fighting Spirit

    #
    Really demonstrates aggressive Terran harass opening a window for the Terran to expand. Day[9] also explains that when you are ahead in economy you do not need to end the game, but that you can instead focus on a slow ...
  • Day[9] Daily #38 – Hyun vs Flash @ Match Point

    #
    Flash demonstrates how a Terran struggling with TvZ mid-map control can overcome that obstacle to stay in the game. Day[9] frequently mentions how there were many times he assumed Flash would lose, but Flash managed to hang on and push ...
  • Day[9] Daily #37 – Stork vs Best @ Outsider

    #
    Day[9] points out how Stork invests a lot in harass for only a slight advantage, and how Best responds. The end goal is to have constant harass against your opponent while leaving the rest of the game fairly normal by ...
  • Day[9] Daily #36 – Zero vs Type-b @ Match Point

    #
    Day[9] looks at a long and crazy game on Match Point between Zero and Type-b. He briefly mentions how taking drones out of gas might be beneficial. He also highlights the usefulness of Devourers, supporting Mutalisks to boost damage.
  • Day[9] Daily #35 – Ruby vs Effort @ Odd-Eye

    #
    Day[9] offers a map analysis and addresses which expansions the immobile mech player will want to take and which chokes to focus on. There is also a focus on embracing immobility as Terran. Minimal Zerg defenses are observed because map ...
  • Day[9] Daily #34 – HiyA vs Flash @ Moon Glade

    #
    The first topic in this Daily is scouting, both of the SCV variety as well as determining Factory position by where you spot the Vulture. The rest of the Daily looks at how Flash reacts to the proxy, not rushing ...
  • Day[9] Daily #33 – Day[9] vs XellOs @ Korhal

    #
    Day[9] analyzes a game of himself playing against Xellos in the WCG 2004 finals. He focuses on how to play with mineral-only expansions. Part 1
  • Day[9] Daily #32 – Stork vs Flash @ Heartbreak Ridge

    #
    Day[9] explores the effects of a gas steal versus Terran and how it delays any mech push/harass, allowing for Protoss to take an additional base. Once Flash moves out with his two-base timing push, the focus of discussion shifts to ...
  • Day[9] Daily #31 – Ret vs A+ Korean @ Heartbreak Ridge

    #
    Day[9] begins by looking at the importance of cutting corners in a Terran build - getting turrets as late as possible - in order to get other buildings up faster. The focus then broadens to a more relative approach to ...
  • Day[9] Daily #30 – Violet vs Effort @ Match Point

    #
    Day[9] looks at a game between Violet and Effort, using build analysis, map analysis, and timings to show that even when something takes you by surprise, it is always good to stick with an overall plan.
  • Day[9] Daily #29 – Two Action ZvZ

    #
    Day[9] looks at two games by Action. In the first, he explains the concept of only focusing on early defense to get Mutalisks as quickly as possible. The second game is a totally different style where Day[9] explores the importance ...
  • Day[9] Daily #28 – Low Level Rep Analysis 2

    #
    Day[9] looks at some viewer-submitted replays and plays the Daily Theme Song despite being plagued by technical difficulties. Part 1 Part 2 Part 3
  • Day[9] Daily #27 – Low Level Rep Analysis 1

    #
    Day[9] takes a look at some low-level replays submitted by viewers. Part 1
  • Day[9] Daily #26 – Stork vs Movie

    #
    Day[9] focuses on Movie and Stork. The main goal of this PvP Daily is to know where your advantage lies, i.e., when you expand first, you have a economic advantage and should focus on defending, because your opponent will have ...
  • Day[9] Daily #25 – Calm vs Fantasy @ Match Point

    #
    Day[9] discusses Calm, who uses an excellent build but chokes under the pressure of playing an ace game. Calm gets an early advantage from an amazing opening but loses to a mid-game push by Fantasy.
  • Day[9] Daily #24 – Anytime vs Hyuk @ Fighting Spirit

    #
    Day[9] focuses on Zerg builds that work against Protoss who 2gate, fast expand, or go for early gas. Part 1
  • Day[9] Daily #23 – Upmagic vs Ggaemo @ Heartbreak Ridge

    #
    Day[9] takes a look at some unorthodox TvZ mech play based on map control and slow pushing. Part 1
  • Day[9] Daily #22 – Light vs Rarity @ Heartbreak Ridge

    #
    Day[9] discusses high-level TvZ between Light and Rarity. He also examines the advantages and challenges of opening 2hatch Mutalisks against the Marine-heavy mid-game of Light, as well as how to make the transition into Guardians/Lurkers.
  • Day[9] Daily #21 – Ruby vs Roro @ Eye of the Storm

    #
    Day[9] analyzes a high-level TvZ between RuBy and RorO. He also examines the importance of mid-game strategic thinking. Part 1 Part 2
  • Day[9] Daily #20 – Fighting Spirit Map Analysis

    #
    Day[9] focuses on analyzing multiple maps to build up a mid-game strategy. He then analyzes the play of Fighting Spirit to show various strategies that can be used forge effectively on a map.