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Day[9] examines a TvZ game, which is easily controlled in the middle with Vultures or Lurkers. The game is very back and forth with the Terran being starved due to the sheer amount of Hatcheries. Counterattacks by both are present ...
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Day[9] showcases another mech-based PvT game on a map that is imbalanced towards Protoss. Mid-game aggression, as well as containment. There is also a threat of a recall but the map coverage and aggression is too great from FirebatHero.
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Day[9] examines a dominant mech play using Spider Mines to control the map and push the Protoss into making errors. Jangbi attempts small harass and counters to no avail.
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Day[9] takes you into a late game PvT, where map control is essential. Early pressure from both sides leads to drops and harass, but overall good mech play against a Dragoon/Zealot army.
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A TvZ Daily with great insight on Overlord/Lurker placement in a very tight game against a TvZ expert. Day[9] examines utilizing fast tech switches for both players as well as harass and timing pushes for Zerg.
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In this Funday Monday, Day[9] showcases viewer-submitted replays where the player is required to mind control one of his opponent’s workers with an Infestor, build Units of his opponent’s race, and then kill his opponent with his own race’s Units.
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Day[9] hits his 50th Daily! In what could be considered the first ever "Funday" Daily, Day[9] casts a 2v2v2v2 BGH featuring his friend Dane.
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In this daily, Day[9] looks at Ret’s very well executed Mutalisk play in the Zerg versus Protoss matchup. Day[9] also discusses the general idea of transitions and why it can causes a lot of problems in standard gameplay.
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Day[9] examines one of the TvZ games he has found most influential and inspirational, looking at initial Terran control over the middle of the map and how GGplay used small counterattacks while playing defensively and expanding when he could to ...
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Day[9] takes a look at an older PvT game between Bisu and Nada. He focuses on army movements and position expansions to maximize mid-game advantage.
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Day[9] takes a look at his own game vs G5 in the ESWC tournament. Part 1
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Day[9] highlights the differences between a gradually increasing drop play by Really and how it is handled by the very tank heavy style of Flash. The twist occurs when Really completely shuts off the aggression and begins to expand on ...
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Day[9] looks at the importance of waiting for the right time to get Mutalisks rather than the fastest time. He looks at how the Mutalisks force a reaction from the Protoss while taking back map control from the Corsairs. He ...
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Day[9] looks at many PvP and TvZ games on Match Point to show various strategies that can be used effectively on the map. He also points out some strategies that fall short.
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Day[9] takes a look at PvT, where a passive approach after successful harass will help you win in the long term. Part 1
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In PvT, Protosses frequently have difficulty against mid-game bio aggression with Medivacs. Day[9] counters this problem by showing how MC's style allows one to defend against the different kinds of Terran harassment.
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Day[9] looks at the TvT matchup and unit positioning, especially with tanks containing your opponent and denying them opportunities to expand and gain an economic advantage.
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Day[9] takes a look at a game between Flash and Zero. He explains that Zerg players can get Mutalisks earlier and use high tech units to defend while focusing on building up economy
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Day[9] evaluates the effectiveness of mech play in the Terran versus Protoss match-up by analyzing key components in opening build orders how to engage efficiently. Day[9] also notes the potential weaknesses of this style and how to best utilize its ...