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Day[9] takes viewers through a game involving HerO which demonstrates how to improve your play by creating a list of three things to work on. Day[9] emphasizing that while trial and error is key, having a simple list of ideas ...
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[NO THUMBNAIL] Day[9] reviews three replays in which players attempt to use hotkey and mechanics concepts explained in Daily #252. Part 1 Watch on Blip
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Day[9] explains LastShadow's TvP opening, which is based on a 6 Rax, early Marine push during the early stages of the game followed by a bio based midgame.
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At the beginning of your game, you must name three units. For the rest of the game, you may only make those three units (and workers/buildings, of course!)
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Funday Monday! The constraint: Players are asked to build Queens constantly throughout the game! In addition, Peruvian pro-gamer CatZ offers his own Funday Monday submission which shows him completing this task at the highest level.
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In this lighthearted Funday Monday, Day[9] showcases viewer-submitted 2v2 games where one player on a team is, either on purpose or naturally, quite possibly the worst partner of all time.
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PvT Matchups, Part Three of Three. Day[9] takes a stab at his PvT opening against the AI. He experiments with various openings with a general goal of getting up an expansion and many Barracks. After tinkering around with his build ...
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Day[9] examines a game between Mondragon (Z) and EmpireKas (T). Since his webcam is broken for this episode, Day[9] offers some creative alternatives. The audience sees Kas do a crisp, 3 rax timing against Mondragon where Mondragon almost loses the ...
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Day[9] introduces ways to deal with random opponents from ladder games and analyze where your advantage lies. Part 1 -What is your favorite kind of animal? -How do you ensure that you know what type of “ahead” you are? -How ...
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In this Funday Monday, Day[9] challenges Zerg players to win using only spine crawlers to attack. This episode features Nydus Worms, Overlord creep highways, and other creative tactics!
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In this "Choose Your Own Adventure" Daily, Day[9] analyzes the Muta/Ling/Bane metagame in the current TvZ match-up. Part 1 Watch on Blip -Balancing your mineral/gas is fairly easy, but when larvae is considered a resource, it feels a bit overwhelming ...
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Day[9] explains the importance of exercising patience in problem-solving when faced with unorthodox play from an opponent as exemplified by MaNa in this ZvP.
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Day[9] analyzes HuK's 7-minute DT play in the PvP matchup. He discusses how to use DTs to help both give an edge and transition into a late-game, high-tech army. Ultimately, Day[9] shows that HuK's DTs are used more for defense ...
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PvT Matchups, Part Two of Three. Day[9] focuses on the Terran point of view, and suggests that if the Unit composition is more Sentry-based, the player can expect either tech or an expansion. If the army is composed primarily of ...
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Day[9] analyzes the basic elements of game mechanics including proper usage of the mouse, minimap, and micro from the perspective of Terran and Zerg. Required viewing.
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This community-centric daily focuses on the audience choosing their own experience. Day[9] allows viewers to vote on which games to watch and what concepts are focused on in each game.
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[NO THUMBNAIL] In this first part of a 3 part analysis of the PvT match-up, Day[9] looks at very specific timings of the Protoss player and what the Terran player can do to take advantage of them. By looking at ...
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Build orders can be very hard to follow and can make it difficult to learn a certain style of play. To cope, Day[9] teaches how to simplify build orders by creating groups that ca be used to eliminate any issues ...
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Funday Monday! Protoss players are constrained to build no more than 2 Warp Gates. Part 1 – In this week's Funday Monday, Day[9] viewers are constricted to making only 2 gateways the whole game.
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Day[9] looks at playing standard, focusing on a HasuObs PvT. He looks at most standard builds from early game, through the transitions, and ending in late game with max army.