Day[9] Daily #100 – My Life of Starcraft
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Day[9] explains his life inside and outside of Starcraft. Required viewing.

Day[9] explains his life inside and outside of Starcraft. Required viewing.
[NO THUMBNAIL] Day[9] presents the idea of "convergence points," a phenomenon wherein Terran players often arrive at the same set of structures with different builds. He explains the importance of using convergence points to get back on track if you ...
Day[9] examines a series of games he played against Jinro, who experimented with mech versus Protoss in the beta. Day[9] meticulously goes over the early-game, mid- and late- game, and what to do or not do when playing versus mech.
Day[9] analyzes a game in which we see the early workings of the 1-1-1 all-in where Terran creates one of each production facility. However, in these games, the Terran goes mainly bio and Banshee with a few Hellions and then ...
Day[9] looks at a TvT that focuses on early gasless expands then transitions to a bio vs bio playstyle. Both players focus heavily on Marines as they continue to expand. SCVs are pulled. It is interesting to note how late ...
Day[9] discusses the pros and cons of doing a 2 Gateway rush versus Zerg. He goes over how he felt the strategy could, and should, work and what paths it forces upon both players.
Day[9] examines an interesting PvT game in which Protoss goes Stargate using Void Rays and Phoenixes to pick off Unit structures and SCVs. The game transitions into Templar but still remains interesting as there is a heavy focus on air ...
Day[9] examines 3 TvP games with differing maps and builds including a replay from Jimpo with a fast Ghost style which is powerful both offensively and defensively.
Day[9] invites special guest TheLittleOne to be on the show, because the beta has just been shut down. Day[9] and the TheLittleOne discuss ways to deal with mech and how to think like Zerg.
Day[9] examines a strategy which uses a ghost Marine-centered army instead of the typical Maraurder blob that was common at this stage of the game post release. The Marines and Ghost's emp allows for a lot of very quick dps ...
Day[9] focuses on MarineKing's super aggressive bio and Medivac timing push versus Protoss. With this style, Terran players solve the problems of scouting, transition, and dealing with Protoss greed at once. He explores how to transition out of this style ...