Day[9] Daily #149 – White-Ra Part 3: ZvP Getting Creative with 2 Gate
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description
Day[9] introduces a game in which White-Ra opens up with a 2gate aggression, and his opponent is forced to respond with Roaches. From here, White-Ra exploits his opponent's limited options with transitions like DT.
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Q&A With Day[9]
- How do you find a time to get upgrades and when to get units?
- Do you think White-Ra could have used DTs to block the ramp to allow his Stalkers to do more damage?
- Why would you not use your Crono-boost mid to late game?
- Would defensive Banelings have helped Zerg instead of Roaches?