Day[9] Daily #198 - Newbie Tuesday: Banshee harass
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Day[9] analyzes Banshee play, harass, and micro from the viewpoint of both harasser and defender.

Day[9] analyzes Banshee play, harass, and micro from the viewpoint of both harasser and defender.
Day[9] goes in-depth on map control in TvT battles that are tank-based with some bio mixed in. He examines what signs to look for and what timings to expect when an opponent is doing basically the same thing as the ...
During this Newbie Tuesday, Day[9] demonstrates how to combat a fast-expanding Protoss as Terran, and how to think about a fast-expanding player.
Day[9] invites special guest TheLittleOne to be on the show, because the beta has just been shut down. Day[9] and the TheLittleOne discuss ways to deal with mech and how to think like Zerg.
Day[9] examines a series of games he played against Jinro, who experimented with mech versus Protoss in the beta. Day[9] meticulously goes over the early-game, mid- and late- game, and what to do or not do when playing versus mech.
Day[9] explores a play style from TheLittleOne in the TvZ matchup that focuses on harassment. TheLittleOne opens with Marines and Helions which provide some defense while at the same time allowing penetration into the Zerg base to force units and ...
We're going to do something cool! Watch the same game twice from two different points of view. Lets see if learning ensues Part 1 Watch on Blip
In this daily, we analyze a game between Taeja and Tree. The Tank lines in TvT show what expansions are covered and where our reinforcement line is. We also see the effectiveness of drops and how they creates "islands" of ...
Day[9] offers an analysis of a TvZ game between Madfrog and Tarson on Blistering Sands. The game starts with a 2 port Banshee opening, and lasts until the late game. At the end, he focuses on tips for the 200 ...
[NO THUMBNAIL] Day[9] presents the idea of "convergence points," a phenomenon wherein Terran players often arrive at the same set of structures with different builds. He explains the importance of using convergence points to get back on track if you ...
Day[9] reviews basic mechanics in StarCraft play, including how to sit in your chair, how to hold your mouse, whether or not to cross your legs. Day[9] also takes a look at user-submitted VODs and analyzes basic mechanics in the ...