Day[9] Daily #515 - Newbie Tuesday: Optimizing Builds Week 3
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Description
We'll be examining the art of optimizing some Protoss builds! :D

We'll be examining the art of optimizing some Protoss builds! :D
I'm very excited that, for the entire month of October, we'll be introducing the concept of how to optimize a build order! In this daily, we begin by asking "what do you mean by an optimized build?," presenting a framework ...
We continue the art of build optimization by looking at some zerg build optimizing! Don't worry Terrans and Tosses, we'll examine you pretty folk later in Optober!
Day[9] takes a look at the proper way to take a build from a professional and use that build in your own play style. We take a look at replays from Day[9] viewers to examine how they implemented the professional ...
At the beginning of your game, you must name three units. For the rest of the game, you may only make those three units (and workers/buildings, of course!)
Day[9] discusses the pros and cons of doing a 2 Gateway rush versus Zerg. He goes over how he felt the strategy could, and should, work and what paths it forces upon both players.
Day[9] analyzes SC2 PvT by playing many games with his friend Tristan. He focuses on how to solve the immortal problem in PvT and tries to find the standard play in the matchup.
Day[9] talks about the beta 0.20 patch updates. Then, he looks at some PvT games played between TheLittleOne and White-Ra in which he specifically examines Protoss Gateway timings. Day[9] focuses on “chunking” in this episode: what the player should be ...
In this guide to incorporating Infestors into Zerg play, Day[9] covers staying alive, adjusting player strategy for a gas-heavy Unit, and developing a cohesive early and Mid-game strategy.
Day[9] looks at playing standard, focusing on a HasuObs PvT. He looks at most standard builds from early game, through the transitions, and ending in late game with max army.
Day[9] examines an interesting PvT game in which Protoss goes Stargate using Void Rays and Phoenixes to pick off Unit structures and SCVs. The game transitions into Templar but still remains interesting as there is a heavy focus on air ...