ChrispyK

  • Member since: Oct. 28, 2012
  • Post count: 23
  • Followers: 0

All Profiles

  • Any chance of AHGL announcements? in reply to We have some announcements ~next week on this by WHiT3R4bBiT

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    I've got some very interested teams of gamers at my company who would love to hear about this!
  • Return of the AHGL?

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    Does anyone know if/when the AHGL will return? The website has been taken down (due to the host closing, not due to the AHGL), but that's all that I've heard.
  • FWIW in reply to Market Research by cohLysion

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    I liked Funday Monday for both reasons you mentioned. It gave me cause to radically modify my standard play, and to enjoy games from others who did the same. I tried to like Jakatack's version of the Funday, but the ...
  • Sorry man in reply to Return of SC2 Dailies for LotV? by ChurchofHankHill

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    Doesn't look like he's coming back to SC2, unless you count streaming the brutal campaign on Fridays. On that note, why is SC2 still so prominant on this site? It's got a big link to discussions on the left, which ...
  • 6 in reply to Fallout 4 Contest 3 for NVIDIA 980Ti - Day[9] Death Count @ 7pm by WHiT3R4bBiT

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    I'm feeling 6 for sure.
  • 5 in reply to Fallout 4 Contest 2 for NVIDIA 980Ti - Day[9] Master Thief @ 3pm by WHiT3R4bBiT

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    Master Theif!
  • 5 in reply to Fallout 4 Contest 4 for NVIDIA 980Ti - Day[9] Master Thief @ 7pm by WHiT3R4bBiT

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    Master Thief time!
  • 0 in reply to Fallout 4 Contest 1 for NVIDIA 980Ti - Day[9] Death Count @ 3pm by WHiT3R4bBiT

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    I believe in you, Day!
  • LotV openings?

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    Just a thought to kick off the new SC2 content that's coming. With the new economy changes and starting worker numbers, every race is going to need to remember new supply timings, building timings, etc. New openers in general.
  • Funday? in reply to Vipers by mmonsoon326

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    What about a Viper Rush Funday Monday?
  • Part 2 in reply to Day[9] Daily #617 - Scarlett vs Macsed - WCS NA Ro16 by Day9

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    Sean, wat r u doing with those rhymes. Sean, stahp. Plz.
  • That would be a fun mode! in reply to Lets see... by krisna.siv

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    I'd go down to 3 Xel'Naga though. That's potentially a long time to be sitting there *not* playing. Unless you go to a room of 9, and do 2v2s! Oh, such possibilities!
  • That would be nice! in reply to I heard murmurs by Jarnatan

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    However, it's still something fun that I'd like to do. I know the 'current' version requires a moderator to deploy the abilities, and if we could get this to work without leaving anyone out of the fighting, I think it ...
  • Trials of The Xel'Naga

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    So I just graduated with a degree in computer engineering, and I was thinking that recreating the Trials of the Xel'Naga for the SC2 Arcade would be an excellent summer project. You guys remember, this stuff:
  • The only thing is in reply to Other Option by akoni228

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    It's really hard to be aggressive with that. You need a ton of static defense when you move out to prevent his more mobile army from crushing you while you're in the middle of the map. Of course, there's always ...
  • No seriously in reply to tnx by yellowAcid

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    Do the pyramid. I've got mine taped to the wall next to me when I play. Once you have one rung of the pyramid under control, start looking at the next one. It's brought me from silver to plat in ...
  • I know what you mean. in reply to To a degree by cardz

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    The plan to get around that is to make things mission based. I know convoys of soldiers aren't ever sitting around waiting for a single soldier to eat, sleep and use the restroom before they reinforce the frontlines, but this ...
  • A *realistic* WW2 FPS in reply to What kind of game would YOU make? by Day9

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    You'd start with a randomly generated name and a random intro cutscene, which gives your character a unique backstory. Maybe you were drafted, maybe you volunteered, or maybe you're running from something darker from your past. Maybe you'll fight for ...
  • And in reply to Makes sense by DaveSprite

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    if you do kill those marines, make a spine or two, and a queen for creep tumors. Delay that expo, while taking some of your own!
  • Zerg here in reply to I play protoss, and I cry a lot. just need some general helps. by gorship

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    For your PvZ, just put a pylon at his natural when your scout gets there. Zergs will try to expo before pool 19/20 times vs toss. As for dealing with the mutas, try adding a few cannons in your mineral ...