Day9

  • Day[9] Daily #371 – Sase’s PvT Drop Play

    #
    PvT is widely considered to be the hardest matchup in the game. While Terran has a fairly straightforward time building a Marine, Marauder, Medivac, Ghost, viking mix, Protosses often struggle with clear goals or methods of applying pressure. Sase solves ...
  • Day[9] Daily #370 – Huk vs Aria

    #
    There’s been quite the buzz about the player Aria. He seems to play a very aggressive style with extremely crisp mechanics. His reaction time is absurd and his general use of compositions is somewhat unusual. With so much excitement in ...
  • Day[9] Daily #366 – Naniwa's PvZ Style

    #
    In this Daily, Day[9] focuses on Naniwa’s well-rounded 4-gate robo opening that allows him to take a safe third base against Zerg behind early aggression. Day[9] also highlights viewer attempts to imitate MVP’s play discussed in the previous episode.
  • Day[9] Daily #365 – Becoming MVP

    #
    Day[9] focuses on MVP’s incredibly effective non-committal aggression with a Marine-Tank composition. He notes that by being efficient with your units, you are able to conserve and ideally never need to rebuild your army.
  • Day[9] Daily #363 – Checkin Out Gatored

    #
    Day[9] explores the mindset of Gatored at IEM New York by analyzing the benefits and consequences of heavy reliance on Gateway warp-ins during various stages of his games. Day[9] also discusses how, in higher level games, players cannot rely on ...
  • Day[9] Daily #362 – Funday Monday: Cannon Rush!

    #
    In this Funday Monday, Day[9] showcases audience games where players are required to cannon rush. This classic cheesy tactic leads to several interesting games that extend well beyond the expected first couple minutes.
  • Day[9] Daily #361 – Stephano vs KiwiKaki

    #
    In this daily, Day[9] explores the concept that placing constraints on a player in a game will inspire creativity. Day[9] analyzes a game between Stephano and KiwiKaki and evaluates how simple constraints that KiwiKaki imposes on himself result in innovative ...
  • Day[9] Daily #360 – Mental Checklist: Exercises

    #
    In this Newbie Tuesday, Day[9] focuses on one of the most important concepts for a player: his or her mental checklist of tasks that must be repeatedly completed throughout a game. To provide an example, Day[9] demonstrates exercises throughout the ...
  • Day[9] Daily #358 – A Game I Hated

    #
    In this episode, Day[9] examines a ZvP game between two high level players who lack a clear vision for what builds they wish to execute. Day[9] clears up some confusion in the decision making process that can emerge and focuses ...
  • Day[9] Daily #357 – IdrA vs Puma Game #2

    #
    Day[9] analyzes an extremely long yet very close match between IdrA and Puma in order to highlight how both players were able to stay standard for an unusual amount of time. Day[9] also focuses on ways to rebuild an army ...
  • Day[9] Daily #356 – Controlling Game Flow

    #
    In this Daily, Day[9] discusses the concept of gameflow wherein one player’s play forces his opponent down a certain lane of decision making that ultimately provides a benefit to the original player. To explore this concept, Day[9] showcases a game ...
  • Day[9] Daily #354 – Funday Monday: More Monobattles

    #
    Today is Team Monobattles Funday Monday! Every member of your team must publicly announce one Unit, that they will be attacking with for the rest of the game!
  • Day[9] Daily #353 – PvP: After Patch 1.4!

    #
    In this daily, Day[9] showcases the changes in the PvP match-up that arise as a result of patch 1.4. One of the key changes showcased is the fact that Gateway Units can no longer warp onto ramps.
  • Day[9] Daily #352 – Newbie Tuesday: Timing Attacks!

    #
    [NO THUMBNAIL] Day[9] explains how to effectively plan a build that is designed to execute a timing attack at the 10-12 minute mark while at the same time preparing for the later stages of the game once the attack is ...
  • Day[9] Daily #350 – HuK vs Rain PvT

    #
    This episode features an incredible game between HuK and Rain. Day[9] returns to basics by providing general insight into both players’ builds, Unit mixes, and Unit positioning.
  • Day[9] Daily #349 – LiquidHerO vs EGIdrA ZvP

    #
    [NO THUMBNAIL] In this daily, Day[9] analyzes HerO’s heavy harassment based Protoss versus Zerg style by looking into his general decision making processes.
  • Day[9] Daily #347 – Funday Monday: No Stalkers!

    #
    [NO THUMBNAIL] In this Funday Monday, Day[9] showcases user-submitted games in which players are not allowed to make Stalkers. This unique rule leads to some very strange Unit compositions and interesting games.
  • Day[9] Daily #346 – Checking Out PvT

    #
    Day[9] investigates the PvT matchup by looking at several high level games between WhiteRa and DDE. This daily includes overall commentary as well as separate analysis from both the Protoss and Terran perspectives.
  • Day[9] Daily #345 – Queen Inject Timing

    #
    Day[9] discusses the importance of meticulously working on and fixing one aspect of gameplay at a time while learning. Specifically, Day[9] focuses on Queen inject timing, tackling the problems one might encounter when learning in this fashion and suggesting ways ...
  • Day[9] Daily #343 – Catz vs White-Ra

    #
    Day[9] focuses on a single game between White-Ra and Catz where specific, less talked about aspects of the game are discussed. Day[9] touches on subjects like proxy hatching a forge fast expanding Protoss and looking at when and why a ...