Day9

  • Day[9] Daily #338 – LiquidRet vs dNaniwa

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    Day[9] investigates Ret's amazing playstyle and reveals that, while Ret's strategy and builds are fairly standard, his mechanics and subtle decision-making really pushes him ahead.
  • Day[9] Daily #335 – oGsMC vs Sen Half and Half

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    In this half and half, Day[9] analyzes a game between Sen and MC. He takes turns analyzing the game from each player's perspective to increase understanding.
  • Day[9] Daily #334 – Half and Half w/ Puma vs oGsMC

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    In this half and half, Day[9] analyses a game of the NASL Season 1 Finals between Puma and MC. In the first part, he rapidly goes through the replay, searching for questions. The second and third parts focus on the ...
  • Day[9] Daily #333 – Half and Half w/ Hasu and FXOsC

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    [NO THUMBNAIL] Day[9] discusses the importance of learning from both players' points of view when analyzing a game. He takes turns looking at both players' points of view and points out important but easily overlooked nuances.
  • Day[9] Daily #325 – PvP: Where Is Your Edge?

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    [NO THUMBNAIL] Day[9] tackles the basic problem of mirror matchups, especially PvP, where there is a large difficulty in locating and capitalizing on an edge. He examines the unseen galaxy of choices within builds like the 4-Gate, and points out ...
  • Day[9] Daily #324 – Epic PvT Recovery

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    [NO THUMBNAIL] Day[9] takes a look at a long game of PvT in which the Protoss player uses a unique strategy which enables him to eventually come out on top. This episode focuses on the concept of having a lean ...
  • Day[9] Daily #323 – oGsMC’s ZvP

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    [NO THUMBNAIL] Day[9] examines a Protoss air style and shows how such play can be leveraged to provide much better map control than traditional ground styles. In addition, Day[9] demonstrates how this air style can actually cause a Zerg opponent ...
  • Day[9] Daily #322 – Funday Monday: Not a Pylon in Sight

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    [NO THUMBNAIL] In this Funday Monday, Day[9] challenges players to not build any pylons in their main base. Instead, players must use warp prisms, proxies, and pylons all around the map. Day[9] also sheds special insight into the eating habits ...
  • Day[9] Daily #314 – Who is Hwangsin?

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    [NO THUMBNAIL] Day[9] analyzes the amazing Hwangsin, a player who came out of nowhere to decimate everyone at the Team Liquid Open. He takes a look at Hwangsin's games and discusses how a very simple read on an opponent can ...
  • Day[9] Daily #310 – Pinning Your Opponent on a Build

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    Day[9] explains how to determine what units, buildings, and tech possibilities an opponent has based upon limited information. Part 1
  • Day[9] Daily #306 – A Simple Plan: HasuObs (PvT)

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    Day[9] analyzes HasuObs' approach to the PvT matchup. In doing so, he underscores the importance of having a simple plan that includes attack timings and winning strategies. He goes on to explain how to stick to that plan regardless of ...
  • Day[9] Daily #289 – Newbie Tuesday: Refining a Stolen Build

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    Day[9] takes a look at the proper way to take a build from a professional and use that build in your own play style. We take a look at replays from Day[9] viewers to examine how they implemented the professional ...
  • Day[9] Daily #287 – Map Analysis: Slag Pits!

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    This Daily is all about Slag Pits map. This is pure map analysis from Protoss and Zerg point of view. We'll see things which we'll should expect from our opponent, explanation of different builds, and possibilities of natural, third and ...
  • Day[9] Daily #286 – Friendday Wednesday with Spanishiwa

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    Day[9] has a guest on this episode: Spanishiwa! Day[9] covers Spanishiwa's Zerg build, which he believes allows a Zerg player to rely on mechanics, and not as much on micro, which gives the player an advantage at dealing with early ...
  • Day[9] Daily #285 – Newbie Tuesday: Stealing a Build

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    At the beginning of your game, you must name three units. For the rest of the game, you may only make those three units (and workers/buildings, of course!)
  • Day[9] Daily #283 – Hardcore TvP Analysis Part 3

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    PvT Matchups, Part Three of Three. Day[9] takes a stab at his PvT opening against the AI. He experiments with various openings with a general goal of getting up an expansion and many Barracks. After tinkering around with his build ...
  • Day[9] Daily #282 – Hardcore TvP Analysis Part 2

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    PvT Matchups, Part Two of Three. Day[9] focuses on the Terran point of view, and suggests that if the Unit composition is more Sentry-based, the player can expect either tech or an expansion. If the army is composed primarily of ...
  • Day[9] Daily #281 – Hardcore TvP Analysis Part 1

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    [NO THUMBNAIL] In this first part of a 3 part analysis of the PvT match-up, Day[9] looks at very specific timings of the Protoss player and what the Terran player can do to take advantage of them. By looking at ...
  • Day[9] Daily #280 – Funday Monday.. on Tuesday!

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    Funday Monday! Protoss players are constrained to build no more than 2 Warp Gates. Part 1 – In this week's Funday Monday, Day[9] viewers are constricted to making only 2 gateways the whole game.