Day9

  • Day[9] Daily #41 – Flash vs Zero @ Match Point

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    Day[9] takes a look at a game between Flash and Zero. He explains that Zerg players can get Mutalisks earlier and use high tech units to defend while focusing on building up economy
  • Day[9] Daily #36 – Zero vs Type-b @ Match Point

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    Day[9] looks at a long and crazy game on Match Point between Zero and Type-b. He briefly mentions how taking drones out of gas might be beneficial. He also highlights the usefulness of Devourers, supporting Mutalisks to boost damage.
  • Day[9] Daily #35 – Ruby vs Effort @ Odd-Eye

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    Day[9] offers a map analysis and addresses which expansions the immobile mech player will want to take and which chokes to focus on. There is also a focus on embracing immobility as Terran. Minimal Zerg defenses are observed because map ...
  • Day[9] Daily #33 – Day[9] vs XellOs @ Korhal

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    Day[9] analyzes a game of himself playing against Xellos in the WCG 2004 finals. He focuses on how to play with mineral-only expansions. Part 1
  • Day[9] Daily #31 – Ret vs A+ Korean @ Heartbreak Ridge

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    Day[9] begins by looking at the importance of cutting corners in a Terran build - getting turrets as late as possible - in order to get other buildings up faster. The focus then broadens to a more relative approach to ...
  • Day[9] Daily #30 – Violet vs Effort @ Match Point

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    Day[9] looks at a game between Violet and Effort, using build analysis, map analysis, and timings to show that even when something takes you by surprise, it is always good to stick with an overall plan.
  • Day[9] Daily #29 – Two Action ZvZ

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    Day[9] looks at two games by Action. In the first, he explains the concept of only focusing on early defense to get Mutalisks as quickly as possible. The second game is a totally different style where Day[9] explores the importance ...
  • Day[9] Daily #28 – Low Level Rep Analysis 2

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    Day[9] looks at some viewer-submitted replays and plays the Daily Theme Song despite being plagued by technical difficulties. Part 1 Part 2 Part 3
  • Day[9] Daily #25 – Calm vs Fantasy @ Match Point

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    Day[9] discusses Calm, who uses an excellent build but chokes under the pressure of playing an ace game. Calm gets an early advantage from an amazing opening but loses to a mid-game push by Fantasy.
  • Day[9] Daily #24 – Anytime vs Hyuk @ Fighting Spirit

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    Day[9] focuses on Zerg builds that work against Protoss who 2gate, fast expand, or go for early gas. Part 1
  • Day[9] Daily #23 – Upmagic vs Ggaemo @ Heartbreak Ridge

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    Day[9] takes a look at some unorthodox TvZ mech play based on map control and slow pushing. Part 1
  • Day[9] Daily #22 – Light vs Rarity @ Heartbreak Ridge

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    Day[9] discusses high-level TvZ between Light and Rarity. He also examines the advantages and challenges of opening 2hatch Mutalisks against the Marine-heavy mid-game of Light, as well as how to make the transition into Guardians/Lurkers.
  • Day[9] Daily #20 – Fighting Spirit Map Analysis

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    Day[9] focuses on analyzing multiple maps to build up a mid-game strategy. He then analyzes the play of Fighting Spirit to show various strategies that can be used forge effectively on a map.
  • Day[9] Daily #19 – Stork vs Jaedong @ Colosseum

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    Day[9] focuses on aggressive ZvP, with drops and aggression. He also takes a look at denying expansions. Part 1
  • Day[9] Daily #18 – Jaedong vs Bisu @ Destination

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    Day[9] highlights how Jaedong reordered his build, providing opportunities to harass in situations where that seemed unlikely. Part 1
  • Day[9] Daily #12 – Light vs Effort

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    Day[9] looks at an interesting early game where Effort uniquely used Lurkers to side-step Terran map control problems. He looks at the idea of employing ordinary strategies in order to overcome issues, while still transitioning into more normal gameplay.
  • Day[9] Daily #11 – Gosi vs Great

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    Day[9] takes a look at how Protoss can apply early pressure vs Zerg with fast leg speed before Corsairs. We see very aggressive Protoss play catching Zerg off-guard while transitioning into mass expanding and continuing to keep Zerg on their ...
  • Day[9] Daily #10 – Calm vs Kwanro

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    Day[9] looks at the advantages and disadvantages of ZvZ build orders. He examines the idea of Minerals, Gas, Larvae count, and counterattack advantage.
  • Day[9] Daily #9 – Free vs Hogil

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    Day[9] focuses on a gas-intensive late game macro style for Zerg. He examines how to use high tech units such as Lurkers and Mutalisks to control Protoss while heavily expanding.
  • Day[9] Daily #8 – Luxury vs Geumchi

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    Day[9] focuses on what happens when you lose patience and try to force your way into a win. In this Daily he goes over an excellent example of how you can lose a game when trying to force a win.