Day9

  • Day[9] Daily #22 – Light vs Rarity @ Heartbreak Ridge

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    Day[9] discusses high-level TvZ between Light and Rarity. He also examines the advantages and challenges of opening 2hatch Mutalisks against the Marine-heavy mid-game of Light, as well as how to make the transition into Guardians/Lurkers.
  • Day[9] Daily #20 – Fighting Spirit Map Analysis

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    Day[9] focuses on analyzing multiple maps to build up a mid-game strategy. He then analyzes the play of Fighting Spirit to show various strategies that can be used forge effectively on a map.
  • Day[9] Daily #15 – Upmagic vs Free

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    Day[9] focuses on aggressive Terran play. He explains that harass has to be cost-efficient: if the cost outweighs the damage, it is typically not worth doing. He also looks at a defensive style of Protoss play, with focus on expanding ...
  • Day[9] Daily #14 – Flash vs Best @ Fighting Spirit

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    Day[9] focuses on getting to late game PvT by analyzing the build orders of both Protoss and Terran. Day[9] takes a look at Protoss' long-term game plan and expansion/unit placement.
  • Day[9] Daily #13 – Light vs Movie @ ElNino

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    Day[9] examines Protoss harass vs Terran with Dark Templar and Reavers, the transition to High Templar, and the final push while setting up for the late game.
  • Day[9] Daily #12 – Light vs Effort

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    Day[9] looks at an interesting early game where Effort uniquely used Lurkers to side-step Terran map control problems. He looks at the idea of employing ordinary strategies in order to overcome issues, while still transitioning into more normal gameplay.
  • Day[9] Daily #3 – Flash vs FirebatHero

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    Day[9] focuses on the importance of army positioning in TvT. Part 1
  • Day[9] Daily #2 – Stork vs ForGG

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    Day[9] focuses on late game PvT macro. He also focuses on army position and when to expand. Part 1
  • Day[9] Daily #1 – Flash vs Hero TvZ

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    The very first Day[9] Daily! Day[9] focuses on Terran mid game aggression forcing Zerg to be out of position. Terran's aggressive push also forces Zerg to be out of his base and at home defending.
  • MTG Mythic Championship III - Day 1

    From the WotC website: The format for Mythic Championship III is Traditional Best-of-Three Standard Constructed across all three days of competition. The prize pool for Mythic Championship III is $750,000 in total.

  • MTG Mythic Championship III - Day 2

    From the WotC website: The format for Mythic Championship III is Traditional Best-of-Three Standard Constructed across all three days of competition. The prize pool for Mythic Championship III is $750,000 in total.

  • MTG Mythic Championship III - Final Day

    From the WotC website: The format for Mythic Championship III is Traditional Best-of-Three Standard Constructed across all three days of competition. The prize pool for Mythic Championship III is $750,000 in total.

  • MTGA - Tryhard Tuesday

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  • What the Deck w/ Brian Kibler | Ep 5: M20 Flying vs Life Manipulation

    In this special episode, we'll be playing in the Core Set 2020 streamer preview event! Each week, we'll play outlandish decks against our guest. Submit decks for us to play that fit into our weekly theme here: https://discord.gg/day9tv in #deck-submissions