Day9

  • Day[9] Daily #137 – Brat_OK Part 3: The TvT Special

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    Day[9] looks at a game which opens with a 1-1-1 build in order to establish production facilities. The player is then able to get a Banshee allowing him to gain a small income advantage in the mirror match-up. This enables ...
  • Day[9] Daily #136 – Brat_OK Part 2: The TvZ Special

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    Day[9] focuses on TvZ game with a 1-1-1 build from Terran that eventually transitions to a heavy bio Medvac playstyle while Zerg attempts a Mutalisk Baneling sling. The viewer learns how to engage a Baneling by splitting bio balls and ...
  • Day[9] Daily #135 – Brat_OK Part 1: The PvT Special

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    Day[9] examines a strategy which uses a ghost Marine-centered army instead of the typical Maraurder blob that was common at this stage of the game post release. The Marines and Ghost's emp allows for a lot of very quick dps ...
  • Day[9] Daily #134 – Mass Queens in ZvZ Part 1

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    Day[9] discusses a replay that deploys a mass Queen strategy, complimented by Roaches with upgrades. The replay pack featured in this Daily is focused on the ZvZ match up, as executed by Zelniq and Dimaga.
  • Day[9] Daily #133 – Replay Vault: ZpuX vs DayFly Analysis

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    Day[9] focuses on having a good strategy with a solid beginning and end. He also goes over crisis management and the flexibility of earlier Marines.
  • Day[9] Daily #132 – Back to Basics: The Mental Checklist

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    Day[9] talks about having a basic plan and being able to remember what to do effectively. He suggests the player ensure everything is in the process of being built and that the player have a mental checklist that includes making ...
  • Day[9] Daily #131 – TheLittleOne on Air Interview

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    Day[9] invites special guest TheLittleOne to be on the show, because the beta has just been shut down. Day[9] and the TheLittleOne discuss ways to deal with mech and how to think like Zerg.
  • Day[9] Daily #130 – Day[9] vs Jinro’s Mech

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    Day[9] examines a series of games he played against Jinro, who experimented with mech versus Protoss in the beta. Day[9] meticulously goes over the early-game, mid- and late- game, and what to do or not do when playing versus mech.
  • Day[9] Daily #128 – Day[9] vs Zion @ Blistering Sands

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    Day[9] casts and analyzes a short series of his own games. He focuses on a gateway-based army for Protoss, favoring mobility over higher damage.
  • Day[9] Daily #127 – White-Ra vs Maka @ Incineration Zone

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    Day[9] examines a game with the 1-1-1 against the Stargate first style of Protoss. We see that with the harass, we can keep Terran in their bases for a short time. The game eventually transitions to a Templar-focused army instead ...
  • Day[9] Daily #126 – Fine Tuning and Opening

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    Day[9] focuses on the early game, how to make an opening, and then how to fine tune it using a special training map created by qxc. It involves doing the build over and over again until the player has improved ...
  • Day[9] Daily #125 – Sen’s TvZ Fast Gas Style

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    Day[9] tackles an analysis of Sen's 14 gas 14 pool opening vs DeMuslim. He breaks down the concept of not overreacting or over-preparing for attacks. He explores basic map control and macro-mechanics.
  • Day[9] Daily #124 – White-Ra ZvP

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    Day[9] takes a look at White-Ra's PvZ style in an early game of SC2. Part 1
  • Day[9] Daily #123 – IdrA’s Solid ZvP Openings

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    Day[9] devotes this episode to IdrA's ZvP opening in particular and Zerg macro mechanics in general. He pays additional attention to adjusting the build order, analysis of engagements, and general game analysis
  • Day[9] Daily #122 – TTOne vs KawaiiRice PvT @ Incineration Zone

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    Day[9] presents an old, crazy game between KawaiiRice and TT1 with a long base race on Incineration Zone. He looks at the importance of the early game for PvT and then examines the decisions both players made during the base-trade ...
  • Day[9] Daily #121 – Plugging Leaks in Silver Level Play

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    Day[9] focuses on fixing common issues that occur for players at the silver and gold level. He talks about timings and simple changes in mechanics that can greatly enhance a player's ability to take the lead in a SC2 game.
  • Day[9] Daily #120 – Interesting PvT Play from Asia

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    Day[9] analyzes a game in which we see the early workings of the 1-1-1 all-in where Terran creates one of each production facility. However, in these games, the Terran goes mainly bio and Banshee with a few Hellions and then ...
  • Day[9] Daily #119 – Teletha vs Soo @ Metaloplis

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    Day[9] looks at a crazy game which opens with a 9pool against a double Starport Banshee. The game then evolves into a Raven tank bio ball against a Roach Hydra bling ball with multiple engagements across the map, as well ...
  • Day[9] Daily #118 – TheLittleOne’s TvZ Style

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    Day[9] explores a play style from TheLittleOne in the TvZ matchup that focuses on harassment. TheLittleOne opens with Marines and Helions which provide some defense while at the same time allowing penetration into the Zerg base to force units and ...
  • Day[9] Daily #117 – MorroW’s TvT in Craftcup

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    Day[9] looks at a style of Terran from MorroW which involves introducing Marine tanks and then Vikings for vision. This approach allows for aggressive play and then transitions into bio play or Banshees. This provides good synergy between the long ...