Day9

  • Day[9] Daily #454 – Leenock vs Parting!

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    Day[9] investigates slightly unorthodox PvZ play between Parting and Leenock. He begins giving an overview of the openings and timings of the attacks. He then goes on to highlight the very odd Zerg transitions and blink harassment which segways gameplay ...
  • Day[9] Daily #450 – Parting's PvT Gateway Style!

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    Day[9] looks at a number of Parting's PvT games, analyzing his fast expands and early pressure gateway attacks. Parting faces Alive, Rain, STC and MarineKing with emphasis on Probe production and Sentries.
  • Day[9] Daily #449 – Morrow vs WBC: Absolute Insanity

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    Day[9] analyzes a non-standard ZvP game between Morrow and WBC and then reviews the games from the perspectives of each player. He gives very useful advice for both races about how to react when you find yourself in a weird ...
  • Day[9] Daily #445 – LastShadow's TvP 6rax Opening

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    Day[9] explains LastShadow's TvP opening, which is based on a 6 Rax, early Marine push during the early stages of the game followed by a bio based midgame.
  • Day[9] Daily #444 – White-Ra vs Bly

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    Day[9] introduces ways to deal with random opponents from ladder games and analyze where your advantage lies. Part 1 -What is your favorite kind of animal? -How do you ensure that you know what type of “ahead” you are? -How ...
  • Day[9] Daily #442 – Newbie Tuesday: Zerg Builds Made Easy

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    Last week, we discussed the notion of simplifying general build orders! As expected, the masses of Zerg buddies leapt to concern! “What about our precious race,” they cried!
  • Day[9] Daily #440 – MC vs Taeja

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    I was sick for this daily, but NEVER GIVE UP NEVER SURRENDER! I'm still doing it! In this daily, we're going to do a spectator analysis of a game between two sick (badass) Koreans where we don't focus on one ...
  • Day[9] Daily #439 – HuK's PvP DT Play

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    Day[9] analyzes HuK's 7-minute DT play in the PvP matchup. He discusses how to use DTs to help both give an edge and transition into a late-game, high-tech army. Ultimately, Day[9] shows that HuK's DTs are used more for defense ...
  • Day[9] Daily #438 – Build Orders Made Easy: Newbie Tuesday

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    Build orders can be very hard to follow and can make it difficult to learn a certain style of play. To cope, Day[9] teaches how to simplify build orders by creating groups that ca be used to eliminate any issues ...
  • Day[9] Daily #436 – PvZ 3 Base and Long Term Play!

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    Day[9] goes over a build that allows Protoss to obtain a quick third while being able to harass the Zerg opponent. It involves a forge FE into +1 Sentrys followed by a Robo and 4 Gates, +2 blink Stalkers for ...
  • Day[9] Daily #434 – Newbie Tuesday: Simplifying Problems!

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    In this Newbie Tuesday, Day[9] presents the idea of identifying problems and solving them simply. To illustrate, he looks at a few PvP games and puts this idea into action.
  • Day[9] Daily #433 – Funday Monday: Artosis Pylownage

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    In today's Funday Monday, players were asked to submit games with the following constraint: all of their vital structures must be powered by one Pylon, and that Pylon must not be in your base!
  • Day[9] Daily #432 – SKMC's PvT: Living through the Midgame

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    In PvT, Protosses frequently have difficulty against mid-game bio aggression with Medivacs. Day[9] counters this problem by showing how MC's style allows one to defend against the different kinds of Terran harassment.
  • Day[9] Daily #429 – Stephano’s ZvP Late Game Style!

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    Day[9] talks about the meta game of ZvP and the weakness in Zerg transitions. He analyzes Stephano's gameplay, which provides an excellent example of how to get to the ideal late-game Zerg composition.
  • Day[9] Daily #425 – Funday Monday: Mothership Rush

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    In this Funday Monday, Day[9] challenges players to not take their first expansion until they have built a mothership! Part 1 Part 2 Part 3
  • Day[9] Daily #424 – Newbie Thursday..?? Adjustments!

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    Day[9] focuses on just making one adjustment at a time to help improve your play. Part 1 – You don’t need to adjust big; make small adjusts Part 2 – WhiteRa’s 2 stargate Carrier-rush against Zerg
  • Day[9] Daily #420 – Naniwa’s PvT Opening

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    Day[9] presents Naniwa's sentry-heavy style of play which involves opening with a 1-gate fast expand while only making sentries. He points out that this style is beneficial because it allows the Protoss to expand quickly while retaining the option to ...
  • Day[9] Daily #419 – Newbie Tuesday: Fixing 1 Problem at a Time

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    Day[9] introduces the concept of adjusting your play one thing at a time to improve. He takes a look at five pro games and decides from each game one problem that should be fixed.
  • Day[9] Daily #416 – MarineKing vs White-Ra – 2Rax Opening!

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    Day[9] focuses on MarineKing's super aggressive bio and Medivac timing push versus Protoss. With this style, Terran players solve the problems of scouting, transition, and dealing with Protoss greed at once. He explores how to transition out of this style ...
  • Day[9] Daily #415 – Stopping Mutalisks in PvZ

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    Day[9] analyzes how to react to a Zerg player who goes for a counter attack style. Most of the time, Protoss players do not understand how to position an army to stop Muta harass. He also focuses on helping Zerg ...