Day9

  • Day[9] Daily #290 – Friendday Wednesday w/ Sheth

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    Day[9] has a guest on the show: Sheth! They take a look at a game he played and analyses his decision making. Sheth and Day[9] give out general advice on how to improve on the ladder and then start to ...
  • Day[9] Daily #289 – Newbie Tuesday: Refining a Stolen Build

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    Day[9] takes a look at the proper way to take a build from a professional and use that build in your own play style. We take a look at replays from Day[9] viewers to examine how they implemented the professional ...
  • Day[9] Daily #288 – Funday Monday: Zerg Tier Tears

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    No Roaches, no Hydras, no Mutas, no Banelings - only 12 Zerglings all game! Fun Zerg play focused on late game tech & Units ensues. Part 1 Watch on Blip
  • Day[9] Daily #287 – Map Analysis: Slag Pits!

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    This Daily is all about Slag Pits map. This is pure map analysis from Protoss and Zerg point of view. We'll see things which we'll should expect from our opponent, explanation of different builds, and possibilities of natural, third and ...
  • Day[9] Daily #286 – Friendday Wednesday with Spanishiwa

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    Day[9] has a guest on this episode: Spanishiwa! Day[9] covers Spanishiwa's Zerg build, which he believes allows a Zerg player to rely on mechanics, and not as much on micro, which gives the player an advantage at dealing with early ...
  • Day[9] Daily #285 – Newbie Tuesday: Stealing a Build

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    At the beginning of your game, you must name three units. For the rest of the game, you may only make those three units (and workers/buildings, of course!)
  • Day[9] Daily #284 – Funday Monday: Count to Three + Encore

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    At the beginning of your game, you must name three Units. For the rest of the game, you may only make those three Units (and workers/buildings, of course). In the encore, Drewbie and Minigun take on the challenge!
  • Day[9] Daily #283 – Hardcore TvP Analysis Part 3

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    PvT Matchups, Part Three of Three. Day[9] takes a stab at his PvT opening against the AI. He experiments with various openings with a general goal of getting up an expansion and many Barracks. After tinkering around with his build ...
  • Day[9] Daily #282 – Hardcore TvP Analysis Part 2

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    PvT Matchups, Part Two of Three. Day[9] focuses on the Terran point of view, and suggests that if the Unit composition is more Sentry-based, the player can expect either tech or an expansion. If the army is composed primarily of ...
  • Day[9] Daily #281 – Hardcore TvP Analysis Part 1

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    [NO THUMBNAIL] In this first part of a 3 part analysis of the PvT match-up, Day[9] looks at very specific timings of the Protoss player and what the Terran player can do to take advantage of them. By looking at ...
  • Day[9] Daily #280 – Funday Monday.. on Tuesday!

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    Funday Monday! Protoss players are constrained to build no more than 2 Warp Gates. Part 1 – In this week's Funday Monday, Day[9] viewers are constricted to making only 2 gateways the whole game.
  • Day[9] Daily #279 – Hasuobs vs TLO PvT

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    Day[9] looks at playing standard, focusing on a HasuObs PvT. He looks at most standard builds from early game, through the transitions, and ending in late game with max army.
  • Day[9] Daily #278 – Newbie Tuesday Infestors

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    In this guide to incorporating Infestors into Zerg play, Day[9] covers staying alive, adjusting player strategy for a gas-heavy Unit, and developing a cohesive early and Mid-game strategy.
  • Day[9] Daily #277 – Funday Monday: Nukes and Seuss

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    Funday Monday! The constraint: One Fish Two Fish Red Fish NUKEFISH! Build a nuke before expanding, nuke at least 3 times in a game, and talk like Dr. Seuss before launching a nuke.
  • Day[9] Daily #276 – Cruncher vs Check PvZ

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    Day[9] breaks down Cruncher's unusual ZvP style that he recently used to beat Idra. The build starts with Phoenix and Void Ray pressure and transitions into a two base Colossus ball with Void Ray support.
  • Day[9] Daily #275 – Mana vs DuckLoad

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    Day[9] analyzes a PvP best of 3 between Mana and White-Ra. First he looks at Mana's defense of a 4gate and analyzes important timings, strengths, and weaknesses of the PvP build. In the second game, he analyzes 3 gate robotic ...
  • Day[9] Daily #274 – Newbie Tuesday: Using Reapers

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    Day[9] explores the use of speed Reapers with replays from the viewers. Topics include how to survive while getting Reapers, how to use them to harass and scout, how they affect your gas/mineral balance, and how to plug them into ...
  • Day[9] Daily #273 – Team Monobattles

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    Funday Monday! The constraint: Team Monobattles - each player must announce a single Unit at the start of the game and must ONLY build that Unit for the rest of the game.
  • Day[9] Daily #272 – Combating the 4Gate in PvP

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    Day[9] analyzes the 4 warp gate push that seems to dominate the majority of the pro PvP matchups. He also discusses the basic tools that are needed to analyze and break down any build.
  • Day[9] Daily #271 – TSLAlive vs Huk!

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    Day[9] shows a game between Alive and HuK and discusses key decisions which determine the match outcome. He also shows some steps in a build order, and emphasizes that players should not just follow the supply count, as a supply ...
  • Artifact: The Dota Card Game - NDA Lift Day 1

    "A collaboration between legendary card game designer Richard Garfield and Valve, Artifact is a digital card game that combines deeply-strategic, competitive gameplay with the rich setting of Dota 2. The result is an immersive and visually-stunning trading card game unlike ...

  • Artifact: The Dota Card Game - NDA Lift Day 2

    "A collaboration between legendary card game designer Richard Garfield and Valve, Artifact is a digital card game that combines deeply-strategic, competitive gameplay with the rich setting of Dota 2. The result is an immersive and visually-stunning trading card game unlike ...

  • Artifact: The Dota Card Game - NDA Lift Day 3

    "A collaboration between legendary card game designer Richard Garfield and Valve, Artifact is a digital card game that combines deeply-strategic, competitive gameplay with the rich setting of Dota 2. The result is an immersive and visually-stunning trading card game unlike ...