Day9

  • Day[9] Daily #95 – PvT Immortal Drop Opening

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    Day[9] focuses on games that involve rapidly getting Immortals in order to clear rocks so the player achieves a quick gold base. The player can than harass with these Immortals as he transitions to a Warp Prism and more Gateways.
  • Day[9] Daily #94 – Louder vs Assem TvZ @ Lost Temple

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    Day[9] analyzes a mech TvZ. This Daily covers the weaknesses and strengths of mech as Day[9] sees it at this point in the SC2 launch. He also also goes over some basics such as managing the number of bases that ...
  • Day[9] Daily #93 – Nazgul vs Jinro @ Desert Oasis

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    Day[9] presents a game in which Terran opens with Reapers for fast harass and expansion. Protoss opens with a Robotics Facility. The game then transitions into a standard game with Protoss attempting a Colossus-based death ball while Terran goes for ...
  • Day[9] Daily #92 – Haypro vs Hasuobs ZvP @ Scrap Station

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    Day[9] looks at a ZvP game with Zerg going for an early expand while Protoss attempts a mid-game attack with Immortals and Sentries. The attack fails and Day[9] examines how the Zerg quickly expand behind a Roach-heavy army with a ...
  • Day[9] Daily #91 – TheLittleOne vs DeMuslim PvT @ Metalopolis

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    Day[9] goes over an interesting game in which Protoss opens with a Prism and a Colossus and harasses with Colossi drops. This is eventually followed by a Zealot-heavy army with Colossus Prism and Templar for support against a Marauder-heavy composition.
  • Day[9] Daily #90 – Nazgul ZvP @ Blistering Sands

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    Day[9] goes over a few games that involve expanding behind a very aggressive Zealot push in order to delay Zerg economy and force units. Day[9] demonstrates that the player is able to safely expand because he makes a Forge to ...
  • Day[9] Daily #89 – Jinro vs Haypro TvZ @Desert Oasis

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    Day[9] examines a game in which a great deal of harass is being done by mass Reapers, Hellions, and Banshees allowing Terran to abuse Zerg while still being able to expand. The game contains significant use of Reaper building damage ...
  • Day[9] Daily #88 – MVP vs Kal @ Fighting Spirit

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    Day[9] discusses AI abuse, and how to manipulate the AI to the player's benefit. He talks about having a plan and not going out of your way to counter plays. He discusses heavy Factory play against a Dragoon-heavy army, drop ...
  • Day[9] Daily #87 – Jinro vs Lucifron TvT @ Kulas Ravine

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    Day[9] looks at a TvT that focuses on early gasless expands then transitions to a bio vs bio playstyle. Both players focus heavily on Marines as they continue to expand. SCVs are pulled. It is interesting to note how late ...
  • Day[9] Daily #86 – Day[9] vs Win PvT @ Kulas Ravine

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    Day[9] examines a long PvT he had during the beta on Kulas Ravine that has many small engagements all around the map which we examine in great detail.
  • Day[9] Daily #85 – Smuft vs Insane @ Metalopolis

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    Day[9] goes over a PvT from the SC2 beta that involves an early aggressive build from Protoss followed by quick expansions. Protoss eventually goes to a Colossus ball along with harass by Warp Prism. Terran then executes a bio-based build ...
  • Day[9] Daily #84 – ZvP timings and Openings

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    Day[9] pays close attention to the ZvP matchup in the SC2 beta from the Zerg's point of view, focusing heavily on timings, such as the timing of a Stargate off one base or the amount of Larvae that should have ...
  • Day[9] Daily #83 – TvZ Midgame and Opening

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    Day[9] focuses on the TvZ matchup during the SC2 beta. He meticulously goes over early game build orders for Zerg and gives a good idea on how a player can adjust and tighten his own builds, what specific small details ...
  • Day[9] Daily #82 – Oversky’s Zerg Analysis

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    Day[9] looks at more games from Oversky showing us some of the early Zerg play in SC2, including Roach-based play and Hydra-based play and some Mutalisk-based play.
  • Day[9] Daily #81 – CowGoMoo Terran Play

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    Day[9] goes over SC2 beta concepts that are new to the Starcraft community. He focuses mainly on the Terran point-of-view and points out small details that make large differences in gameplay, using a matches from CowGoMoo.
  • Day[9] Daily #79 – ZvP 2 Gate Opening

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    Day[9] discusses the pros and cons of doing a 2 Gateway rush versus Zerg. He goes over how he felt the strategy could, and should, work and what paths it forces upon both players.
  • Day[9] Daily #78 – Nazgul vs OgerAffe @ Metalopolis

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    Day[9] goes over a PvT on meta that deals with the air heavy Terran vs a standard Protoss. He says that Banshees with cloak are very useful vs Protoss. He also mentions resource management and that always spending may not ...
  • Day[9] Daily #77 – PvP Testing

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    Day[9] goes over some strats on PvP, mainly involving fast gates, both in the player's base and proxied, and pressuring with Zealots and Stalkers.
  • Day[9] Daily #76 – Mantra vs CauthonLuck PvT

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    Day[9] looks at a few TvP games from the very early days of SC2. He streams two games where both Protoss go for a Mothership-based playstyle with the first player winning immediately and the second game, involving sky Protoss, going ...
  • Day[9] Daily #75 – Jaedong vs Stork @ Match Point

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    Day[9] takes a look at how to squeeze extra uses out of your units and how to make your units work overtime. Part 1