Day9

  • Day[9] Daily #191 - How to Analyze a map and Adjust Your Play

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    Day[9] examines the push distances, ramp sizes, and tactics specific to certain maps. He then takes some questions from his viewers. Part 1
  • Day[9] Daily #190 - Drewbie vs Darkforce TvZ

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    Day[9] looks at a ZvT matchup in Starcraft 2 with Drewbie and Darkforce. He does a standard analysis of the game including a discussion of openings vs build orders, and proper use of Overlords for creep and scouting.
  • Day[9] Daily #189 - Newbie Tuesday: Losing to Early Pressure

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    Day[9] analyzes the hiccups that many players experience when faced with early pressure from their opponents. He covers how to counter strategies such as marine SCV rushes, fast 4gates, early Void rays, Hellion harass and general early game aggression. He ...
  • Day[9] Daily #188 - Funday Monday with Carrier Rushes! + Funday Monday

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    Day[9] does a Daily about Carrier rushes, which includes a bonus episode of HuK playing Funday Monday. Part 1 Part 2 -Do you think that the Carrier rush is a very useful tactic that you would use during a tournament? ...
  • Day[9] Daily #187 - Terran vs Protoss

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    Day[9] examines 3 TvP games with differing maps and builds including a replay from Jimpo with a fast Ghost style which is powerful both offensively and defensively.
  • Day[9] Daily #186 - Example of Early Defense PvT

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    Day[9] talks about the importance of making workers and holding off early pressure. Part 1 -With the new Warp Gate nerf, are Protoss players going to have to start making more Gateways to stay in low resources? Maybe more standard ...
  • Day[9] Daily #185 – A Normal Daily: Gretorp TvT

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    Day[9] looks at a Gretorp TvT game with a fast Banshee opening. Both players use different strategies throughout the early, mid, and late game with Gretorp following up his early Banshees with mass Marauders and rapid expansions. There are some ...
  • Day[9] Daily #184 – Newbie Tuesday #1

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    This is the first in the series of Tuesday episodes dedicated to players below the Diamond level. Day[9] examines the common mistakes of Bronze through Platinum level players, shows what to focus on and what not to really worry about ...
  • Day[9] Daily #183 – Funday Monday: No Queens!

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    Day[9] introduces the first Funday Monday. The constraint is that the Zerg player is forbidden to make any Queens. Part 1 -For newer Zerg players, should they experiment new and experimental builds or just copy the higher level players like ...
  • Day[9] Daily #182 – Mantra vs incontrol PvP

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    Day[9] examines a PvP where one player goes for two quick Gates and manages to get a small Probe lead, following up with an expand while the other player goes for 4 gate Colossus before expanding. Generally good RTS skills, ...
  • Day[9] Daily #181 – HuK Winning Some PvT

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    Day[9] discusses a tactic used by HuK involving a fast observer so that the player can see what his opponent is doing and adjust his game play. HuK opens with a 2 gate and a Robotics Facility which allows him ...
  • Day[9] Daily #180 – Still Learning TvZ

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    Day[9] continues to learn TvZ, this time studying DIMAGA's replays. Part 1 -We haven"t seen any Hyrdas in the zvts weve watched in the past 2 days... do you think that Mutas are better than Hydras for this matchup.. Is ...
  • Day[9] Daily #179 – Watch me Learn TvZ

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    After a long losing streak, Day[9] decides to learn TvZ by watching the replays of FruitSellers (aka cool). He focuses on early game harassment as well as Mid-game strategies. Additionally, he explains how to cope with losing streaks.
  • Day[9] Daily #178 – Socke vs BratOK PvT

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    Day[9] examines an interesting PvT game in which Protoss goes Stargate using Void Rays and Phoenixes to pick off Unit structures and SCVs. The game transitions into Templar but still remains interesting as there is a heavy focus on air ...
  • Day[9] Daily #177 – Simple Winning Techniques

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    Day[9] teaches the viewer two basic concepts with today's replays. First, if the viewer attempts a strategy, one of the best counters is to not over-think the game; the player should simply go kill his opponent. Second, the viewer should ...
  • Day[9] Daily #176 – TvT: Learning from One-Sided Games

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    Day[9] looks at a one-sided TvT to show the viewer how to stay safe while in the lead, and what risks to try to take when behind. Part 1 -More often than not, I find myself unsure if I should ...
  • Day[9] Daily #175 – Adel’s No-Gas PvP

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    Day[9] looks at the benefits of not falling into the assumption that the player needs early double gas in Protoss play, and more importantly, how the player can reap the benefits of winning as a result of early game decisions ...
  • Day[9] Daily #174 – Check vs Maka TvZ

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    Day[9] looks at a TvZ game with an aggressive Terran opening by Maka, then examines how Check uses Zerg's mobility to take advantage and turn Maka into a turtley Terran. Check proceeds to further use that mobility to slowly break ...
  • Day[9] Daily #173 – Two (very diferent) ZvP games

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    Day[9] looks at two unorthodox ZvP's. In the first, Check and HongUn demonstrate the importance of understanding how to play to the map rather than using the same strategy regardless of the map. Day[9] then uses his extra time to ...
  • Day[9] Daily #172 – Bubba vs Stalife – Basic decision making

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    Day[9] focuses on the interesting decisions by both Stalife with his Reaper opening and Bubba's 14 hatch. Later, Day[9] discusses the importance of aggressive play to cover expansions.
  • Artifact: The Dota Card Game - NDA Lift Day 2

    Artifact Key Giveaway w/ immediate beta access: https://gleam.io/WMdSP/day9s-artifact-key-giveaway-with-immediate-beta-access "A collaboration between legendary card game designer Richard Garfield and Valve, Artifact is a digital card game that combines deeply-strategic, competitive gameplay with the rich setting of Dota 2. The result is ...

  • Artifact: The Dota Card Game - NDA Lift Day 3

    Artifact Key Giveaway w/ immediate beta access: https://gleam.io/WMdSP/day9s-artifact-key-giveaway-with-immediate-beta-access "A collaboration between legendary card game designer Richard Garfield and Valve, Artifact is a digital card game that combines deeply-strategic, competitive gameplay with the rich setting of Dota 2. The result is ...

  • MTG: Arena - Standard

    I'm not sure what deck we'll be running, but by god we're gonna run something! Maybe elfball? Maybe Jund superfriends? :D

  • MTG: Arena - Standard

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