Day9

  • Day[9] Daily #413 – Feast’s Stalker/Gateway PvT Style

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    Day[9] looks at Feast's very aggressive, Gateway-heavy PvT opening that focuses on early Stalker pressure to stay safe in an otherwise scary early game.
  • Day[9] Daily #412 – ZvP Roach Free Zeniownage

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    Day[9] points out the weakness in the Ling/Muta base trade style and introduces a solution provided by Zenio, where he shows that Hydralisks can be used as a stepping stone, Zenio demonstrates a beautiful style that deals with a variety ...
  • Day[9] Daily #408 – Grubby Never Gives up in PvT!

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    Day[9] studies Grubby's PvT play, which involves opening with 3GateRobo and then focusing on getting a lot of very fast upgrades Part 1 – Grubby’s opening; the value of 2 bases
  • Day[9] Daily #407 – Grubby vs Sheth – ZvP decision making

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    Day[9] focuses on how Protoss can deal with Zerg players making three fast hatcheries as a response to Forge FE. He does this by looking at harass timings and investigating early/midgame expanding patterns overall.
  • Day[9] Daily #403 – Grubby’s Phoenix PvP!

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    Day[9] Daily #403 – Grubby’s Phoenix PvP! Day[9] analyzes Grubby's Phoenix opening in PvP. He shows having a very mobile army in the early stage of the game allows for early harassment and abundant scouting. Finally, Day[9] explores how to ...
  • Day[9] Daily #398 – Modern ZvP from Both Sides

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    This Daily shows us some ZvP extremely quick, aggressive tactics, instead of older Protoss style which based on muscle. In part 3 we can see this same strategies from Zerg perspective, and we're looking for counter to deal with these.
  • Day[9] Daily #396 – Terran Week: Mech in TvP

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    Day[9] evaluates the effectiveness of mech play in the Terran versus Protoss match-up by analyzing key components in opening build orders how to engage efficiently. Day[9] also notes the potential weaknesses of this style and how to best utilize its ...
  • Day[9] Daily #392 – Rapid Reads, Protoss Style!

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    In this daily, Day[9] explains how Protoss players can rapidly make strategic reads based on what they see. Day[9] shows what decision should be made (attack, expand, or tech) based on what information is seen.
  • Day[9] Daily #390 – Funday Monday: The Closest Game of All Time

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    The submission was simple: give me the closest game of all time. There were many games from many levels of skill. Though there were some high level games, we of course chose the most entertaining. CELEBRATE 2011 EVERYONE!!
  • Day[9] Daily #389 – LiquidZenio's Sturdy PvZ!

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    Day[9] analyzes a Protoss versus Zerg game between Wulong and Zenio in which Wulong opens with a brilliant style to buy time for him to reach a powerful late-game composition. Day[9] discusses the importance of being aggressive with a Roach/Hydra ...
  • Day[9] Daily #388 – Stephano's ZvP Brilliance

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    Day[9] analyzes Stephano’s use of aggression to combat coin-flip scenarios wherein Stephano is able to both defend against all possible attacks and create windows to Drone safely. Day[9] explains his build which focuses on transitioning from an aggressive mineral-focuses style ...
  • Day[9] Daily #386 – Funday Monday!

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    In this Funday Monday, Day[9] showcases audience-submitted 4v4 games where players are forced to declare one player on their team the ‘champion’. The champion can only have 20 supply of workers and the rest of the team can only have ...
  • Day[9] Daily #383 – LiquidHerO's Nutty PvT Style

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    Day[9] takes a look at HerO's aggressive Protoss versus Terran style which focuses heavily on harassing his opponent. By doing this, Day[9] shows that HerO is able to keep his defense and army composition strong without making any compromises throughout ...
  • Day[9] Daily #384 – LiquidHerO’s Nutty PvT Style (Parts 1, 2, 3)

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    We’ll be looking at three games today to try to find patterns in when “key moments” occur. That is, we’ll be trying to find when we gain or lose an advantage and then trying to figure out why! Get ready ...
  • Day[9] Daily #382 – Newbie Tuesday: Thinking in 3s

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    Day[9] takes viewers through a game involving HerO which demonstrates how to improve your play by creating a list of three things to work on. Day[9] emphasizing that while trial and error is key, having a simple list of ideas ...
  • Day[9] Daily #379 – Choose Your Own Adventure!

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    This community-centric daily focuses on the audience choosing their own experience. Day[9] allows viewers to vote on which games to watch and what concepts are focused on in each game.
  • Day[9] Daily #377 – Funday Monday: Mothership Rush!

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    In this Funday Monday, Day[9] showcases games from the audience where players were not allowed to expand until they had begun building a mothership. This unusual constraint leads to some very interesting and exciting gameplay.
  • Day[9] Daily #376 – ZvP - Idra vs Huk: Starving Your Opponent

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    [NO THUMBNAIL] Day[9] analyzes a unique strategy used by IdrA in a Zerg versus Protoss game against HuK. Day[9] analyzes IdrA’s anaconda-like approach as he contains and starves his opponent.
  • Day[9] Daily #374 – ZvP Dimaga's Crazy Ling/Muta Mix

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    In this daily, Day[9] discusses the Zerg versus Protoss match-up by analyzing Dimaga’s Mutalisk heavy style. He also showcases and critiques several audience submitted games featuring the 3 gate robo strategy discussed in the previous episode.
  • Day[9] Daily #373 – PvP 3 Gate Robo Variations

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    Day[9] focuses on different variations of the 3 gate robo build the the Protoss versus Protoss match-up. Day[9] explains how to stay alive before your 3 Gateways and Robotics Facility are active, guides the audience through various executions of this ...