- Day Daily #12 – Light vs Effort by Day9
- Day Daily #14 – Flash vs Best @ Fighting Spirit by Day9
Day Daily #39 – Jangbi vs Really @ Fighting Spirit
Really demonstrates aggressive Terran harass opening a window for the Terran to expand. Day also explains that when you are ahead in economy you do not need to end the game, but that you can instead focus on a slow ...
Day Daily #15 – Upmagic vs Free
Day focuses on aggressive Terran play. He explains that harass has to be cost-efficient: if the cost outweighs the damage, it is typically not worth doing. He also looks at a defensive style of Protoss play, with focus on expanding ...
Day Daily #416 – MarineKing vs White-Ra – 2Rax Opening!
Day focuses on MarineKing's super aggressive bio and Medivac timing push versus Protoss. With this style, Terran players solve the problems of scouting, transition, and dealing with Protoss greed at once. He explores how to transition out of this style ...
Day Daily #12 – Light vs Effort
Day looks at an interesting early game where Effort uniquely used Lurkers to side-step Terran map control problems. He looks at the idea of employing ordinary strategies in order to overcome issues, while still transitioning into more normal gameplay.
Day Daily #14 – Flash vs Best @ Fighting Spirit
Day focuses on getting to late game PvT by analyzing the build orders of both Protoss and Terran. Day takes a look at Protoss' long-term game plan and expansion/unit placement.
Day Daily #58 – Upmagic vs NaI_rA @ Nemesis
Day analyzes a game exhibiting unorthodox style: a bio-army of Marine/Medics with additional tanks pitted against Protoss. Upgrades play a significant role in this game. Both players use drops to distract before hitting with their main armies.
Day Daily #42 – Hiya vs MVP @ Fighting Spirit
Day looks at the TvT matchup and unit positioning, especially with tanks containing your opponent and denying them opportunities to expand and gain an economic advantage.
Day Daily #130 – Day vs Jinro’s Mech
Day examines a series of games he played against Jinro, who experimented with mech versus Protoss in the beta. Day meticulously goes over the early-game, mid- and late- game, and what to do or not do when playing versus mech.
Day Daily #53 – Pure vs Upmagic @ Outsider
Day takes you into a late game PvT, where map control is essential. Early pressure from both sides leads to drops and harass, but overall good mech play against a Dragoon/Zealot army.
Day Daily #24 – Anytime vs Hyuk @ Fighting Spirit
Day focuses on Zerg builds that work against Protoss who 2gate, fast expand, or go for early gas. Part 1