Day focuses on recovering from early game pushes as Zerg. He explores early game strategy, mechanics and transitions, unit mix, upgrades, and positioning, as well as Artosis-style Zerg gameplay.
Q&A With Day
- When you're maxed on food and still sitting back, aren't you giving your opponent to catch up in army size?
- Ultraliska timing and speed buff
- When do you recognize when to keep your game plan and to do something special?
- Why is it good for a player to stay with their build after they've been pressured?