Day[9] Daily #16 – Pusan vs Jangbi @ Destination
–Description
Day[9] focuses on builds that always have a next step in mind. Also, Pusan uses a proxy gate and transitions into normal play.
Day[9] focuses on builds that always have a next step in mind. Also, Pusan uses a proxy gate and transitions into normal play.
Day[9] focuses on getting to late game PvT by analyzing the build orders of both Protoss and Terran. Day[9] takes a look at Protoss' long-term game plan and expansion/unit placement.
Day[9] looks at a game between Flash and Calm, looking at the former's amazing control of the middle of the map. This game is also a good example of the pitfalls of indecision and getting too relaxed when you think ...
Day[9] goes in-depth on map control in TvT battles that are tank-based with some bio mixed in. He examines what signs to look for and what timings to expect when an opponent is doing basically the same thing as the ...
Day[9] looks at a game between Violet and Effort, using build analysis, map analysis, and timings to show that even when something takes you by surprise, it is always good to stick with an overall plan.
Day[9] looks at an interesting early game where Effort uniquely used Lurkers to side-step Terran map control problems. He looks at the idea of employing ordinary strategies in order to overcome issues, while still transitioning into more normal gameplay.
Really demonstrates aggressive Terran harass opening a window for the Terran to expand. Day[9] also explains that when you are ahead in economy you do not need to end the game, but that you can instead focus on a slow ...
In celebration of the new year, Day[9] examines six viewer-submitted games from various leagues. By critiquing these games and offering advice, he brainstorms a list of SC2 ‘New Years Resolutions’ for players of all levels.
Day[9] examines Protoss harass vs Terran with Dark Templar and Reavers, the transition to High Templar, and the final push while setting up for the late game.
Day[9] focuses on aggressive Terran play. He explains that harass has to be cost-efficient: if the cost outweighs the damage, it is typically not worth doing. He also looks at a defensive style of Protoss play, with focus on expanding ...
Day[9] takes you into a late game PvT, where map control is essential. Early pressure from both sides leads to drops and harass, but overall good mech play against a Dragoon/Zealot army.