Day[9] Daily #173 – Two (very diferent) ZvP games

description

Day[9] looks at two unorthodox ZvP's. In the first, Check and HongUn demonstrate the importance of understanding how to play to the map rather than using the same strategy regardless of the map. Day[9] then uses his extra time to look at a ridiculous game between ChiTa and Mystic to show the importance of avoiding a one-of-everything type build.

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Part 1

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Q&A With Day[9]

-Is there anything other than 4-gate for Protoss to win? IT seems every game I play in against a Toss player is 4-gate, and my only strategy follows that. Is there anything else worth it?

-We saw Protoss using all his units in one control groups would he have won if he had spread them out and controlled the Nydus Worms?

-I feel like CheckPrime wasted too many resources on Roaches and Corrupters, which might have bought him some time, but lost him the game overall. How do you feel about making a few more Lings and a couple Spine Crawlers and then getting a quick Hydra army instead?

-How can a Zerg player scout well enough to respond correctly during that dead period where you can't poke in and your OL speed is not finished. This is a big problem with Zerg fast expand builds.