Day[9] Daily #176 – TvT: Learning from One-Sided Games

description

Day[9] looks at a one-sided TvT to show the viewer how to stay safe while in the lead, and what risks to try to take when behind.

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Part 1

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Q&A With Day[9]

-More often than not, I find myself unsure if I should continue pushing after winning a battle but losing around half my army? I have a chance to do some eco damage or better, but risk losing my army in the process

-Often you talk about timings and how someone can't have X before Y time. I find that I have NO sense of time during a game. How do you keep track of Unit timings during a game?

-Whats your opinion on getting a "key upgrade" that makes a Unit more useful, or getting more of the Unit?