Day talks about the importance of making workers and holding off early pressure.
Q&A With Day
-With the new Warp Gate nerf, are Protoss players going to have to start making more Gateways to stay in low resources? Maybe more standard 5 Warp Gate builds?
good way to remember to keep making Probes? In the heat of battle it is very
easy to forget to make them.
-What's the balance between (obviously not wanting to end the game immediately) doing "as much damage as possible" vs holding back while expanding and having them come to you? Should moving out just not be an option?