Day looks at a ZvT matchup in Starcraft 2 with Drewbie and Darkforce. He does a standard analysis of the game including a discussion of openings vs build orders, and proper use of Overlords for creep and scouting.
Q&A With Day
-How DO you think Thor/Marine/Banshee with a splash of Hellions works as a unit composition? IS IT a good strategy?
-I find myself hesitant to expand against Zerg period or any aggressive play. How do i get over this fear?
-After drewbie laid out his expo he transferred a lot of SCVs, leaving the main looking way under-saturated. How do you judge how many workers to pull off of the mineral line?
Should I stop making Probes if I'm already saturated, or should I expand (even if I feel uncomfortable expanding)?
Do you find Infestors NP is really worth the price in the Mid-game while your gas is better spent on other things