Day explains the pitfalls many beginners make when trying to incorporate drops into their play and how to avoid them.
Q&A With Day
-Can you talk about KiwiKaki's drop on Idra in the IEM last weekend?
-What about Hellion drops...especially blue Hellion drops?
-You talk about avoiding the suicide mentality with drops - but how does this mesh with the ability to warp in Units with a Warp Prism? Whether you drop or not, one Warp Prism only gives you room to save 4 Zealots/Sentries or 2 -Stalkers, where half the threat of the Prism is that the Drop is theoretically infinite in size.
-You almost never see Zerg drops, do you feel like Hydra drops are the only unit that needs to be drops/ also Zerg often relies on expanding a lot. Does this make drops a lot less useful for Zerg?
- RodYan(Z) v Leet(T)
- Does a drop integrate with my strategy? (good decisions with drops)
- Drops help your unit arrive at a location you couldn't get to
- Does dropping let you do something you couldn't do before?
- Dreadnough(T) v Choas(P)
- How a single Colossus becomes a liability; allowing multiple drops at the same time
- Ineffective drops when your opponent is on 2 bases, when at 3 or 4 bases
- Drop angles and the ability to retreat
- ApBuLLeT(Z) v Twoko(P)
- Scouting to make sure your opponent isn't expanding; dealing with being dropped on
- Over-committing to drops and not overacting to the success of your drops
- kzn(P) v mang(P)
- Forcing your drop to work and overfocusing on your drop