Day looks at an insane game in which a Baneling bust puts both players in an awkward spot where neither really knows who is in the lead. He shows some techniques to deal with this, and what players' strong and weak points are.
Q&A With Day
-Do you think the biggest mistake that Protoss
made this game was to fast expand when the Zerg didn’t fast expand at the
beginning of the game?
-Do you think that the Protoss player should have made carriers instead of Colossus? It seems easier to tech up to carrier instead of making a robo bay and a Colossus den?