Day shows a game between Alive and HuK and discusses key decisions which determine the match outcome. He also shows some steps in a build order, and emphasizes that players should not just follow the supply count, as a supply count build order can be thrown out of whack with an attack.
- Timings (knowing what your opponent can do based on what you know), build (what you choose to do before the game) and responses (flexibilty in any good style of play)
- Ecomony management during crisis/defense mode and coming back
- Right when the Barrack finishes, Protoss' Gateway finishes; Terran hiding the reactor on the Barrack by repelling Probe
- Willingness to move out with SCVs and Marines as a defensive maneuver