Here Day showcases the Ghost by showing games where several players take a crack at using the Unit. The focus of this Daily was on making sure to have a strong economy and to make sure we appropriately get upgrades and tech labs when we can afford it. The last part of this daily shows some uses of the Ghost on the battlefield, and Day gets you to ask yourself if using that spell was worth it.
Q&A With Day
-Are there other better uses for ghosts? What is the synergy of ghosts in a standard Terran army?
-When is it the right time to add on unit producing and tech structures when expanding?