Day discusses the fundamentals of Larvae mechanics for Zerg, including when to make Drones, when to make Units, and what kinds of Units to make based on the circumstances. To demonstrate, Day analyzes Slush's way of managing his Larvae so as to not lose economy, even when facing intense aggression.
Q&A WITH DAY
-If you are going Hydralisk and Roach, does this massing still apply?
-What is your opinion of the Muta/Ling aggressive style vs. a turtle-y toss?
-If nothing happens when he builds all those units for aggression, does he fall behind in any way?
-How can Zerg measure effective macro? Other races can use constant production, but how should we?