In this episode, Day examines a ZvP game between two high level players who lack a clear vision for what builds they wish to execute. Day clears up some confusion in the decision making process that can emerge and focuses on learning to eliminate strategic redundancies.
Q&A WITH DAY
-What could his rationale be for going Mothership?
-Is it really ok to make that many spines? Seems wasteful of drones.
-Why do you think it is bad to have a 13th Archon when he is going such heavy Mutalisk? Wouldn’t he need MORE Archons?
-It seems to me that your main complaint is that they didn’t upgrade. Is it ever a good idea to not have upgrades in the late game, especially if you see your opponent massing Units?
-Wouldn’t it be worth the harass to free up the ~40-60 Food he had in Mutas to be replaced by Roaches?
-How does Protoss handle mass Muta ball exactly?
-I often reach a point where I’m sitting on 2 bases with a 150ish food army, and realize I should have expanded several minutes back, but I didn’t as I don’t feel “secure” enough to do so. How do I get a proper pulse on the situation?