Day Daily #356 – Controlling Game Flow
In this Daily, Day discusses the concept of gameflow wherein one player’s play forces his opponent down a certain lane of decision making that ultimately provides a benefit to the original player. To explore this concept, Day showcases a game ...
Day Daily #361 – Stephano vs KiwiKaki
In this daily, Day explores the concept that placing constraints on a player in a game will inspire creativity. Day analyzes a game between Stephano and KiwiKaki and evaluates how simple constraints that KiwiKaki imposes on himself result in innovative ...
Day Daily #347 – Funday Monday: No Stalkers!
[NO THUMBNAIL] In this Funday Monday, Day showcases user-submitted games in which players are not allowed to make Stalkers. This unique rule leads to some very strange Unit compositions and interesting games.
Day Daily #351 – Funday Monday: 4 Gate? Try 4 Base!
[NO THUMBNAIL] In this Funday Monday, Day challenges viewers to expand three times before doing anything else substantial in their games. Day also features a special submission from CatZ.
Day Daily #419 – Newbie Tuesday: Fixing 1 Problem at a Time
Day introduces the concept of adjusting your play one thing at a time to improve. He takes a look at five pro games and decides from each game one problem that should be fixed.
Day Daily #403 – Grubby’s Phoenix PvP!
Day Daily #403 – Grubby’s Phoenix PvP! Day analyzes Grubby's Phoenix opening in PvP. He shows having a very mobile army in the early stage of the game allows for early harassment and abundant scouting. Finally, Day explores how to ...
Day Daily #407 – Grubby vs Sheth – ZvP decision making
Day focuses on how Protoss can deal with Zerg players making three fast hatcheries as a response to Forge FE. He does this by looking at harass timings and investigating early/midgame expanding patterns overall.
Day Daily #398 – Modern ZvP from Both Sides
This Daily shows us some ZvP extremely quick, aggressive tactics, instead of older Protoss style which based on muscle. In part 3 we can see this same strategies from Zerg perspective, and we're looking for counter to deal with these.
Day Daily #424 – Newbie Thursday..?? Adjustments!
Day focuses on just making one adjustment at a time to help improve your play. Part 1 – You don’t need to adjust big; make small adjusts Part 2 – WhiteRa’s 2 stargate Carrier-rush against Zerg
Day Daily #241 – Funday Monday: Warp Prisms
Funday Monday! The constraint: Players can only attack using Warp Prism harassment until they have at least 3 bases. Part 1 Watch on Blip