Day focuses on MVP’s incredibly effective non-committal aggression with a Marine-Tank composition. He notes that by being efficient with your units, you are able to conserve and ideally never need to rebuild your army.
Q&A WITH DAY
-How to do you punish/beat a player for trying to play like MVP?
-Do you think “MVP counterattacking” when a crisis situation occurred was the right decision, considering that his opponent was already economically struggling?
-As a Protoss, what elements from MVP style can I effectively adapt?
-Would this moving forward and pulling back work on a much larger map with considerably longer distances between your troops, your base, and the enemy’s base?