Day evaluates the effectiveness of mech play in the Terran versus Protoss match-up by analyzing key components in opening build orders how to engage efficiently. Day also notes the potential weaknesses of this style and how to best utilize its strong suits.
q&a with day
-Why do you think that mech isn’t used at the pro level in TvP?
-Do you agree that mech is better on smaller maps and gets worse the bigger a map is?
-What is your opinion on focusing on more Tanks vs focusing on more Thors in mid-game, and why is getting mass Tanks in late-game better?
-How do you think mech would fare against a Stargate opening from Protoss?