Day focuses on how Protoss can deal with Zerg players making three fast hatcheries as a response to Forge FE. He does this by looking at harass timings and investigating early/midgame expanding patterns overall.
Part 1 – the opening and expanding timing
Part 2 – unit composition choices
Part 3 – final analysis of the late game; Q&A
Q&A with day
-Do you think Zerg could have been more successful with a drop in the toss main instead of moving after that expo with the Ultras
-I’ve heard that Zerg always need to stay one base ahead of Protoss, is that a general rule you should trust?
-Why do we see players in PvZ doing forge expands nowadays and no more Sentry expands? Isn’t being more aggressive earlier allowing for easier expand as well?
-I have been noticing you love it when players expand when they apply some pressure that is not that threatening, but may appear that way, is this correct?