Day studies Grubby's PvT play, which involves opening with 3GateRobo and then focusing on getting a lot of very fast upgrades
Part 1 – Grubby’s opening; the value of 2 bases
Part 2 – The difficulty of defending on 3 bases
Q&A with Day
-Why wouldn’t a strategy that works well when you’re behind always work? Should something that works then work even better if you’re even or ahead?
-Would going War Prism to help harass in late game drops help stall for Grubby better?