Day explores TheLittleOne's crazy style while pointing out that even a crazy game is 90% the same as every other game. Day then introduces 3 rules to live by in crazy game:
1) if an expansion is dying, treat it as dead
2) it's all about controlling expansions
3) wait as long as you possibly can to engage a scary army
Part 1 – Fast Queens, creep spread to help Roach/Ling
Part 2 – Taking expansions under pressure
Part 3 – Commitment to get more Roaches w/upgrades
Q&A with Day
-I am Terran, and I just had a 45 minute TvZ game about as crazy
as this one. How does a Terran deal with this end game craziness? He was
on 1 base to my 2, but he harassed my 2 bases until he had 4 expansions
and just beat me.
-How could TLO have dealt with Sjow’s army if he had pushed to the natural again, instead of the 4th?
-What are your thoughts on +1 ranged attack for Zerg? Isn’t it worse than +1 melee given that both of Zerg’s end game Units benefit from it (Brood Lords through Broodlings)?