Day casts a game where LiquidZenio encounters an aggressive 2rax from SuperNova, but is able to gain an advantage by defending properly and following through with a baneling bust attack. Day reveals the thought process behind the decisions and discusses ways to exploit workers.
Part 1 – making sure all your bases are covered: what to worry and not worry about
Part 2 – Attacks that can win, but forces Terrans into a different situations into the mid-game
Part 3 – The late game; Q&A
Q&A with Day
-As a Zerg player, how can I anticipate when to attack the “island” of Terran Units? It seems sometimes that the “island” is able to hold off a push.
-How would have supernova gotten out of his situation where he was CONSTANTLY on the defence?
-In that second game, he went Mutalisk instead of Infesetor. What determined that to be a better move at the time?
-How can you harass Terran when you do a style that does not involve Mutalisks?