Day analyzes a non-standard ZvP game between Morrow and WBC and then reviews the games from the perspectives of each player. He gives very useful advice for both races about how to react when you find yourself in a weird position.
Q&A with Day
-What do you think were the key choices Morrow made that won him the game that stand out to you and why did it work so well?
-What are the requirements Protoss needs for the carrier transition?
-Would you or would you not ever recommend a race switch?
-Do you think there’s some general timing that Protoss players need to end the game in order to get a chance?