Day investigates slightly unorthodox PvZ play between Parting and Leenock. He begins giving an overview of the openings and timings of the attacks. He then goes on to highlight the very odd Zerg transitions and blink harassment which segways gameplay into a standard late-game.
Q&A with Day
-Can you show a game with a Carrier transition into ‘Toss?
-As a Protoss wouldn’t making Colossi force the opponent make Corruptors faster?
-In the last game, why is it right for Leenock to stop the attack in the main and go scout for other bases during the base trade?