Day Daily #393 – SC2 Year's Resolutions
In celebration of the new year, Day examines six viewer-submitted games from various leagues. By critiquing these games and offering advice, he brainstorms a list of SC2 ‘New Years Resolutions’ for players of all levels.
Day Daily #426 – Newbie Tuesday: 10 games worth of Adjustments
Day discusses the concept of adjustments, where he explains how to tweak small parts of your play to improve over time. He demonstrates this by reviewing a player who played 10 games in a row, while making small adjustments each ...
Day Daily #362 – Funday Monday: Cannon Rush!
In this Funday Monday, Day showcases audience games where players are required to cannon rush. This classic cheesy tactic leads to several interesting games that extend well beyond the expected first couple minutes.
Day Daily #432 – SKMC's PvT: Living through the Midgame
In PvT, Protosses frequently have difficulty against mid-game bio aggression with Medivacs. Day counters this problem by showing how MC's style allows one to defend against the different kinds of Terran harassment.
Day Daily #459 – Funday Monday: Only Air!
In this Funday Monday, Day features audience-submitted games in which players can only build air Units. Part 1 - Daily #459 Part 2 - Daily #459
Day Daily #427 – Funday Monday: Counterattack Only!
In this Funday Monday, Day challenges players win games by only counter attacking and defending. Part 1 – Troggles vs Rakuoha, Deadpirate vs KevMar
Day Daily #321 – Terran Week: PvT
[NO THUMBNAIL] Day shows a few variations on a build focused around a 3rax, Reactor Starport drop harass opening intended to be used against Protoss.
Day Daily #428 – MarineKingPrime’s TvZ Aggro Style!
Day takes a look at MarineKingPrime's unique early aggression Marine style against Zerg. Part 1 – high level theory of aggression; old transition to modern styles
Day Daily #433 – Funday Monday: Artosis Pylownage
In today's Funday Monday, players were asked to submit games with the following constraint: all of their vital structures must be powered by one Pylon, and that Pylon must not be in your base!
Day Daily #460 – LiquidRet choose your own adventure!
In this episode, Day discusses how to work on a build and develop the key plays therein. He also looks at the ‘ugh’ time of the game in which there is no clear indication who is ahead and how to ...