- AHGL Season 4 Week 2 - Microsoft A+ vs Cerner by Day9
- Day Daily #687 - TLO's ZvP - Early game answers by Day9
Day Daily #491 - Funday Wednesday: Nuke to win!
In today's Funday... Wednesday.... you may ONLY defend as terran! Your only tool to killing the opponent is building nukes! :D Part 1 Part 2 Part3
Day Daily #277 – Funday Monday: Nukes and Seuss
Funday Monday! The constraint: One Fish Two Fish Red Fish NUKEFISH! Build a nuke before expanding, nuke at least 3 times in a game, and talk like Dr. Seuss before launching a nuke.
Day Daily #619 - Best Nukes EVAR
Send me games of your best nukes ever! Best nuke wins, nuke hits, nuke based games etc. Submit to firstname.lastname@example.org New to submitting? Check out the submission guidelines hitherforth!
Day Daily #508 - Funday Monday: Drop Crazy
In today's Funday Monday, you may attack only via drops! Sure flying units are kosher, but they're not really why we're here. DROP DEM UNITS .
Day Daily #204 – Funday Monday: Team Monobattles
Day examines multiple strategies in 3v3 Monobattles. Part 1 Part 2 Watch on Blip
Day Daily #193 - Funday Monday: No Marines, Marauders, or Tanks!
Funday Monday! The constraint this week is to play with no Marines, Marauders, or Tanks. Funday Monday participants therefore primarily rely upon Nukes, Vikings, and Planetary Fortresses to win their matches.
It did seem like one of the more difficult Funday Monday constraints. Hopefully Day9 was able to get enough submissions! Still, I suppose the fewer submissions the more stories he will tell so at least there's a Silver Lining!
Day Daily #592 - Slightly off base - Funday Monday
You must lift off your command center at the start of a game, float somewhere else, and THEN start the game up! Submit the games to email@example.com
Day Daily #545 - Funday Monday: Sky Terran
Another Heart of the Swarm Funday Monday! You may only have at most one barracks and one factory at any point in time! That means AS MANY STARPORTS AS YOU PLEASE! :D
Day Daily #217 – Funday Monday: Expo Hungry
Funday Monday! The constraint: the player must expand every 4 to 5 minutes. This results in hilarious games such as Planetary Fortress Rushes as well as very, very powerful macro games.