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Let's Learn Starcraft - Flash vs Shine 2012 Tving Quarterfinals
We'll analyze the basics of the ZvT matchup w/ a game between Jaedong and Innovation, followed by an examination of the Flash vs Shine series!
Lets Learn StarCraft - ZvT Core Strategy
We'll learn about the CORE strategy of ZvT and look at some games that are excellent representations! Let's Learn StarCraft #21 - ZvT Core Strategy
Lets Learn StarCraft - ZvT Getting to Midgame & ZvT Late Game Tactics
We'll be doing a 2 part video examining the art of pressuring & defending pressure in early game and in late game! LLSC #27 LLSC #28
Day Daily #565 - LiquidSnute ZvT vs Mine Openings
Having trouble versus biomine? Reaper hellion? No problem! We'll be taking some of LiquidSnute's replays to see how Zerg is battling the new nuisances in HotS!
Day Daily #467 – EmpireViolet vs coLGanZi
In this daily, Day explores two styles or two players from the Red Bull Battlegrounds tournament. In the first game, he focuses on the counter-attack heavy style of Violet against frontal assault. In the second game, he focuses on GanZi’s ...
Day Daily #628 - Scarlett's ZvT stylin
Scarlett consistently blows everyone's mind with how excellent her ZvT is. In today's daily, we're going to admire a sampling of her fantastic games from WCS Season 2 Finals. We'll examine
Day Daily #671 - Mech vs Zerg - the GSL Code A style
Meching in TvZ has become an extremely common occurrence in Korea in the last month. So, rather than analyze a specific strategy, we're going to do a game review of a long, intense game between BravO and Leenock on Yeonsu ...
Day Daily #419 – Newbie Tuesday: Fixing 1 Problem at a Time
Day introduces the concept of adjusting your play one thing at a time to improve. He takes a look at five pro games and decides from each game one problem that should be fixed.
Day Daily #508 - Funday Monday: Drop Crazy
In today's Funday Monday, you may attack only via drops! Sure flying units are kosher, but they're not really why we're here. DROP DEM UNITS .
Day Daily #12 – Light vs Effort
Day looks at an interesting early game where Effort uniquely used Lurkers to side-step Terran map control problems. He looks at the idea of employing ordinary strategies in order to overcome issues, while still transitioning into more normal gameplay.