Mostly Walking - The Dig #2
–Description
We continue our explorations of alien archaeology in a questionable quest to get home.
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We continue our explorations of alien archaeology in a questionable quest to get home.
This might be a slightly shorter day, but we'll fill it in with love and chatting. I literally cannot remember a single damn draft. I didn't think about Loom at all over thanksgiving. As I'm typing this description, I realize ...
Since Bill and Sean were out of town and Indiecade, we're doing a Wednesday Mostly Walking! It's gonna be AWESEHUM! Part 6 Part 7
Sean Bouchard returns to help Bill and I elevate our level of discourse once again. We've spotted Meche. Can we pursue her after 1 year of journeying?
We're gonna try to finish this puppy. We're gonna try to push to make it happen. THEN we get to play king's quest! woo! Part 17 Part 18 Part 19
We got a giant skeleton dog to kill another giant skeleton dog. Go us! Can we beat The Dig today? Part 10 Part 11 Part 12
No, not the terrible movie, but rather a mysterious puzzly game that reminds me of Myst! Will it be as good? Bill and I shall battle our way together! (SeanBo out of town atm)
It seems as though we are close to cracking the case. We have solved the patterns of the game and are ready to uncover the ghostly killer! Lettuce investigate!
I'm going to die if we don't beat it in this session. I will literally keel over and die. I want to end this game so badly. Part 13 Part 14 Part 15
Azriel is making massive progress! Delta 6 seems stuck in the ruts. Regardless, Bill, Sean and Sean shall continue this extremely well made adventure game
We finally opened a door using our awesome base 4 numbering system sexiness. And now the "game begins"? Part 8 Part 9 Part 10