Sanitarium is an amazing point and click game from the late 90s. It mixes the boundary between reality and fantasy while the overall story is revealed. It's now available on GoG. This game had a tremendous impact on me as a kid, I can still remember some of the cutscenes and music. I have a feeling Sean at least would love the overall aesthetic of the game.
The Death of Adventure Games
In the most recent episode of Mostly Walking, Sean Bouchard mentioned this article on the death of adventure games. Happy reading! http://www.oldmanmurray.com/features/77.html
Investigate the properties of your items. The more you know about your items, the more options you have to use them, often in unusual ways. A spoiled egg is trash. But if you figure out how it smells, you can ...
Cassima states a desire in the opening (separate from the gameplay) scene: "Oh Alexander, I wish you were here!" But I think you're right: she has nothing to "move" her, because she serves as Alexander's ultimate goal. (Actually, the only ...
Favorite "Mostly Walking" quotes?
"Are we going to have to pour someone a teacup full of babies' tears and just serve it to them and just watch them drink it? (pause) That sounds like deep magic."
Regarding NPCs (Mostly Walking narcissism discussion)
So I only got around to watching all of the latest Mostly Walking episode and I found the narcissism angle very interesting. However, it reminded me of something else that I wound up wanting to talk about.
Mostly Walking Tribute - BF4 edition
http://battlelog.battlefield.com/bf4/user/OldLampsForNew/ Feel free to add me if you have old lamps :D
Will there be more Mostly Walking?
I was wondering if Sean will be doing another mostly walking show, I loved the guys reaction to Kings Quest VI and it would be awesome if they kept doing it. I can imagine it's a lot more difficult to ...
The Dig, P1
The entire sequence about Game Philosophy. "All pulling sensations will be familiar and well-thought-out." - Day9
My thoughts related to the post-gaming talk of tonights simply walking
When the guys were talking about the narrative style of the game, and how it's different from how movies tend to handle those things, I got to thinking, about how they were saying, the low emotional response of characters to ...
Mostly Walking: Odd Objects
Starting this thread off Bill's comment in KQ6: P4 at 13:19 about the hunter's lamp. 'Cause we're going to run into more objects that don't match their names. ("They describe the desks, and it's not what we see in the ...