Our narrative motive and the gameplay have separated and muddled in a way that I think wouldn't have happened if The Dig was a movie as planned. The original reason for the mission (blowing up the asteroid) is far behind us. Landing on an alien planet, objectives might be food/water/shelter and finding a way to get home. But it's an adventure game. So what Boston's doing is exploring all the alien tech, which lends itself much better to adventure game mechanics. Maggie's there to keep the practical concerns "real", and she won't let Boston stay with her or help her because that would make the gameplay boring. It's much like Sean B.'s take on cinematography vs. emotional framing: one feels great, but the other feels really unnatural and inhuman because it's following gameplay rather than movie logic.
My thoughts related to the post-gaming talk of tonights simply walking
When the guys were talking about the narrative style of the game, and how it's different from how movies tend to handle those things, I got to thinking, about how they were saying, the low emotional response of characters to ...
The Dig, P1
The entire sequence about Game Philosophy. "All pulling sensations will be familiar and well-thought-out." - Day9
Investigate the properties of your items. The more you know about your items, the more options you have to use them, often in unusual ways. A spoiled egg is trash. But if you figure out how it smells, you can ...
Favorite "Mostly Walking" quotes?
"Are we going to have to pour someone a teacup full of babies' tears and just serve it to them and just watch them drink it? (pause) That sounds like deep magic."
Regarding NPCs (Mostly Walking narcissism discussion)
So I only got around to watching all of the latest Mostly Walking episode and I found the narcissism angle very interesting. However, it reminded me of something else that I wound up wanting to talk about.
Mostly Walking Tribute - BF4 edition
http://battlelog.battlefield.com/bf4/user/OldLampsForNew/ Feel free to add me if you have old lamps :D
Will there be more Mostly Walking?
I was wondering if Sean will be doing another mostly walking show, I loved the guys reaction to Kings Quest VI and it would be awesome if they kept doing it. I can imagine it's a lot more difficult to ...
Cassima states a desire in the opening (separate from the gameplay) scene: "Oh Alexander, I wish you were here!" But I think you're right: she has nothing to "move" her, because she serves as Alexander's ultimate goal. (Actually, the only ...
The Death of Adventure Games
In the most recent episode of Mostly Walking, Sean Bouchard mentioned this article on the death of adventure games. Happy reading! http://www.oldmanmurray.com/features/77.html
Mostly Walking: Odd Objects
Starting this thread off Bill's comment in KQ6: P4 at 13:19 about the hunter's lamp. 'Cause we're going to run into more objects that don't match their names. ("They describe the desks, and it's not what we see in the ...