Another narrative note.

Our narrative motive and the gameplay have separated and muddled in a way that I think wouldn't have happened if The Dig was a movie as planned. The original reason for the mission (blowing up the asteroid) is far behind us. Landing on an alien planet, objectives might be food/water/shelter and finding a way to get home. But it's an adventure game. So what Boston's doing is exploring all the alien tech, which lends itself much better to adventure game mechanics. Maggie's there to keep the practical concerns "real", and she won't let Boston stay with her or help her because that would make the gameplay boring. It's much like Sean B.'s take on cinematography vs. emotional framing: one feels great, but the other feels really unnatural and inhuman because it's following gameplay rather than movie logic.