Teaching video-games

  (Edited: )

So last night I couldn't sleep and something a friend said to me yesterday started working in my head. I was thinking about learning/teaching the gameplay of a video game.

Since the competitive gaming scene is also called eSport(s) I was reminded of all the sports activities I have learned over the time and quickly started including learning an instrument or drama class. This post is not about learning how to play a specific game by yourself instead I will look at my thoughts on how a game could be taught. I am curious what you people think about this topic. 

I played tennis, handball and badminton. Practiced karate. Learned how to play the piano, the guitar and the flute and also had drama and singing lessons. (All in past tense cause I'm a lazy fairy at this point in my life. ;) ) So my experiences are based on how I got taught those things. I am simply gonna list the similarities I found and add what I think how it works for video games atm (at least for me). 

  • I started each hobby because I was intrigued by it one way or another. Usually I hadn't had any direct contact with it before I started taking lessons and my teachers/trainers introduced me personally to the very basics in the first few lessons.With video games that are also played competitively I just watched people or tried it out myself. Learning by doing. I usually either found very complex explanations of in-depth game analysis or I got the usual "Just play dude!" comments when asking for some kind of guidance.
  • The sports and music lessons and training were always limited to one or two hours per session. Each session had a rather simple basic structure only varying in the contents. 
    • Warm up phase
    • One "new thing" / Repetition of last times "new thing"
    • Training of basics (always concentrating on one a time)
    • General Play (concentrating on the topic of the day)
    • Cool down and discussion
    With video games I just play. I might have a thing I concentrate on but I usually still just play and do so for a long time not segmenting my play very much. I have next to no guidance and no one notices my mistakes right away.
  • In all my hobbies I was always part of a class or level. Beginner - intermediate - advanced - professional (as if I had ever reached that :P ) My lessons were always according to my level.In most games I know you are either a total noob or not that much.
  • My teachers/trainers were not always professionals but they always had more than just the knowledge about the sport/instrument. They knew how to give me different options to learn one thing. They were able to make the training diversified.Everyone and their dogs always have an opinion on what to do and how to learn it in video games. There are people who are really good at explaining things in the community but the formats in which I watch them usually are aimed at people with a mixed level of knowledge and so they jump from basic to in-depth and back all the time. 

There are probably a lot more things to find but this is what I came up with right now. What do I make of that?

Sometimes I miss the possibility to learn a game from scratch not by just playing (cause that doesn't work for me since I get bored too easily this way) but with guidance from a teacher. I would love to take lessons that are actually lessons and not the "Let's look at your gameplay and see where and how we can improve it." -style. I sometimes miss the actual break down of the gameplay into little fragments that can easily be trained one by one as "homework". Would this be possible with a video game? Could I sign up for a "Beginners SC2 Course" or "StreetFighter IV - 101" without any knowledge of the game? How would that work? What does a teacher for a video game need apart from knowledge of the game? 

For you that has read all this until now: Those questions are for you. I would love to hear your ideas. 

(If you know about something like this somewhere on the internet, please let me know. :) )