Blog

  • Blog #9: Artillery's Gaming Platform - A Video Demo!


    It is my fist-pumpingly-delighted pleasure to reveal a demo of Artillery’s technology platform!

    See why I’m so excited?  All the above tech demos were running in a browser.  Without having to download or install a client.  With an empty browser cache.

    To this day, working with the technology absolutely blows my mind.  I’ll make code changes in a script, refresh my browser, and BOOM the game loads up with the changes. Whenever it’s time to run some playtests, I generate some URL links and paste them to people and BOOM we’re playing together.

    Down the road, I can’t wait to share the first screenshots and demos of our upcoming game title, Project Atlas.  The tech demo video shows the potential of what anybody can do with Artillery’s platform, but Project Atlas is our vision of what a modern RTS could be (and it’s my baby).  The RTS space is severely underexplored in the current game space, and we plan to change that!  For now, though, it shall all remain a secret mwahahahha.

    But if you want an easy place to get secrets, news updates, videos, and early access to the Project Atlas beta, feel free to sign up at http://artillery.com.

    Yahoo!

  • Blog #8: Day[9] Is Making a game with Artillery Games

    If you’re interested in news, updates, or a chance to sign up for early access beta, feel free to sign up here!

    l’m thrilled to announce that I’m working on a game with a lovely group of people called Artillery Games!    

    I’ve always loved playing games and competing in StarCraft.  So, after college I applied for and was accepted to an Interactive Media (game design) graduate program at USC.  After a few short months, I got a taste of the enormous fun of making your own game.  It’s an indescribably satisfying experience to create a set of rules and see someone have real fun within them.  My first two years consisted of countless hours working on platformers, interactive art pieces, board game prototypes, and random gameplay experiments.  I was certain I’d be starting an independent studio after I graduated.    

    And then I found another love: web TV!  I started the Day[9] Daily midway through my second year at USC, beginning my journey and starting Day[9]TV with my college friend Eric!  Throughout this time, Eric and I knew we wanted to work on a game eventually.  We just couldn’t quite figure out how to do Day[9]TV shows and build a game at the same time.      

    In early 2011, before Artillery existed, I met some of the now Artillery folk through the After Hours Gaming League.  They were hardcore StarCraft players who played for Facebook and helped Eric and I organize the first AHGL season.  Through the AHGL, I befriended and kept in touch with them over the years until one day, Ankur (formerly of team Facebook) reached out to me about Artillery Games.    

    Artillery set out to do the impossible: to have graphically intensive, triple-A games load quickly and run smoothly in the browser.  After gently explaining to Ankur why the idea was technologically infeasible, he pulled out a laptop and showed me an already working demo… on a laptop getting a signal from tethered phone.  “Want to make a game?” he asked.    

    Needless to say, I was pretty amazed.  And excited.    

    Without any interruption to the usual Day[9]TV show schedule, I’ll be joining with Artillery to help put those years of RTS design ideas into a real, tangible game!  The entire game will run in-browser with virtually no load time.  In a few weeks, we’ll even be sharing some demos of Artillery’s technology, stuff that still blows my mind.